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Conversation and dialogue on same menu

Hi

I want to have a world space tablet shown to the player. The tablet will be there to look up details about the world.

I thought about doing it as a conversation and dialogue, with the conversation options as buttons on the left and, when the player taps a button, dialogue is shown in the right in a text panel.

Is there any issue with having the dialogue and conversation options shown on the same menu?

I could code this but I feel that using a conversation approach gives me ultimate flexibility.

Olly

Comments

  • Or,thinking about it, I could use readable inventory items of a certain category, and show the names as buttons and the inventory items text as the body of the screen for the user.
  • Either way should be viable, I'd have thought. Personally I tend to go with Items whenever dynamic content is involved, due to their ability to be placed in Categories.

  • Yeah. I could do an inventory items of category "Terminal" with a custom property which then allows multi line text
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