Hi Chris
Thanks. I haven't tried it as it's only part of a solution in that it will ray cast but light of sight is more about checking that within an adjustable cone of vision (forward facing but I guess not always). I'll take a look though as I am…
No, sorry, I used integer incorrectly. Essentially I'm after being able to wait for a random period (really doesn't matter whether it's a float or int) and could do with passing a parameter to the wait action (or to pass a variable I guess).
Any chance you could add it to the roadmap?
Ultimately I want to wait a random period. The random float/integer is easy enough but clearly there's no easy way to pass that to the wait action.
Thanks Chris.
Perhaps have a tick box on the Action List for Switch Scene to just say "use loading scene" set to match the Scene Loading setting default.
Thanks Chris
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That's my Scene Loading settings. I'm also going to spend some time going through any OnSceneLoad type action lists in my main scene to see if they somehow are set to do something wonky.
Olly
It's OK. For some reason my Start() isn't being called so that MenuThing isn't being set. Not sure why it's not being triggered but have moved it to Awake().
Hmmm.
The action search for all instances returns 3 entries in the console. Two of them have saving set to "No Change" and one has it set to "Enabled".
Is it possible to find out which actionlist AC thinks is manually disabling…
Hi Chris. Thanks for the tip, already had that one covered. Turns out it was a duplicate gameobject from the issues around the NPCs not being instantiated. Removed it and it's all working.
Thanks
Right. If I set the action to Object: Teleport and choose the player Drone NPC then that player is never spawned.
If I choose Player: Teleport and choose the Drone NPC, then the drone is spawned, but at some very distant location.
I've tried setti…
Hi Chris
I've been chasing my tail on this for a few days (only get a small window of time each day on this at the mo). It would appear that the inactive player that is my drone robot isn't spawning at the spawn point, but rather wayyyyy out of sce…
Thanks Chris.
I think I have this working now. However what I seem to have found is that neither the Remember NPC or the Player compoment itself seems to remember the Follow Player status. Can you take a look?
If I save the game with the NPC/Playe…