Thanks Chris
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That's my Scene Loading settings. I'm also going to spend some time going through any OnSceneLoad type action lists in my main scene to see if they somehow are set to do something wonky.
Olly
It's OK. For some reason my Start() isn't being called so that MenuThing isn't being set. Not sure why it's not being triggered but have moved it to Awake().
Hmmm.
The action search for all instances returns 3 entries in the console. Two of them have saving set to "No Change" and one has it set to "Enabled".
Is it possible to find out which actionlist AC thinks is manually disabling…
Hi Chris. Thanks for the tip, already had that one covered. Turns out it was a duplicate gameobject from the issues around the NPCs not being instantiated. Removed it and it's all working.
Thanks
Right. If I set the action to Object: Teleport and choose the player Drone NPC then that player is never spawned.
If I choose Player: Teleport and choose the Drone NPC, then the drone is spawned, but at some very distant location.
I've tried setti…
Hi Chris
I've been chasing my tail on this for a few days (only get a small window of time each day on this at the mo). It would appear that the inactive player that is my drone robot isn't spawning at the spawn point, but rather wayyyyy out of sce…
Thanks Chris.
I think I have this working now. However what I seem to have found is that neither the Remember NPC or the Player compoment itself seems to remember the Follow Player status. Can you take a look?
If I save the game with the NPC/Playe…
So, if I enable player switching, and convert my NPC to a player, and add it to the player list in the Settings, I can still treat it as an NPC (move it around, give it instructions etc) but the only real difference will be that AC will save it's st…
Windows 11 here.
Yes to Menu manager
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Items before scroll as set to 0. When I set it to something (in my case now 10) it shows the items as expected. That's a work around. Thanks.
Nothing complex, just that I want to have subfolders under _SetGeometry for each scene (normally Walls, Floors, Ceilings, Props) and then some more at root level for Interactable Objects and a few others.
I get that I can create them one by one in …
Right, slowly getting there
I restored from backup. Then re-imported 1.80.4. I still got the PixelCrusher errors but I removed those actions.
Before I imported, I created a blank scene, and imported with that loaded, and as a result I don't seem t…