It sounds like it may be a color-space issue. This is a setting in your Project -> Player settings. You can try switching between the Linear / Gamma options, but I suspect this may affect other graphics in your game.
It might be worth darkenin…
The Menu settings are independent of the NPC's animation. Are any related messages appearing in the Console?
If you can share screenshots of the Speech Action, the NPC's Inspector, and their Animator, I'll see if I can spot the issue.
Welcome to the community, @iordanis21.
I'm not quite sure what you mean by the "hierarchy" sprite. This being a visual issue, could you share screenshots of both the issue, and your character's setup? That will help clarify the situatio…
You could try use of the Menu: Select Action to force the selection to a specific element/slot, but it sounds like a bit of a snowball of remedies.
I've tried recreating this with having two Pause menus show at the same time but I still can't get i…
What's the Menu's Source? If Unity UI, is the Font a regular Unity one, or a TextMesh Pro one?
If the Source is set to Adventure Creator, is there a difference if you switch to Unity Ui Prefab?
Good find!
It may be necessary, yes. But, I'd recommend first seeing if adjusting the relative order between the Menus in the Menu Manager makes a difference, as this affects the order in which AC processes Menu logic.
Thanks for the file. Fortunately, it looks like much of the work can be restored through AC's automatic backup system. If you select an Interaction, and choose "Action data -> Restore" in the cog menu of its Inspector, the Actions sho…
For 2.5D games, characters move around in 3D space that matches what the background suggests - movement in depth is a key part of that.
The background itself will remain fixed regardless of the camera's orientation or field-of-view. The camera's f…
The Save: Save or load Action can be used to save or load a file with a specific Save ID. Save: Check also lets you check if a save exists, so that you can then load a save when the game begins.
Click my profile and then the "Message" button.
(Quote)
Backups of just the scene, or the whole project? You said earlier it was working the day previous - is this to say backups that previously worked are no longer?
Open up AC's ButtonDialog script and replace the line:
public bool hasBeenChosen = false;
with:
[System.NonSerialized] public bool hasBeenChosen = false;
Does that resolve it?
Thanks for the details. This sounds like it may be a Unity issue, in that case.
Would you mind importing a copy of the project into 6.4 and seeing if the issue remains? I cannot reproduce such behaviour. If it occurs there, it may be an issue un…
Does the Console report save recordings / loadings when it shouldn't?
The Markers missing Constant IDs aren't necessarily an issue. You can add them manually - the "Auto-add" button will attempt to guess what needs doing - but the root i…
Is this 2.5D in the AC sense, i.e. use of the "2.5D" Camera perspective option?
If so, character movement occurs using 3D navigation, rather than faked 2D polygons. The 3D Navigation mesh should accurately mimic the floor plan with corre…
No un-grouping should be necessary - if you select the new Action, and an Action that's already in a group, then choosing "Group -> Group selected" ought to add it.
Is that not the case for you? Which AC version are you using?
How odd! And this is occurring only for Interactions - or are any Cutscenes in the same scene also having this issue?
Don't save changes to this scene - make a copy and work in there. Do you have a recent backup?
Are you using any custom Actions…
Is this an issue you can recreate each time you play? Is this issue limited to Builds, or does it occur in the Editor as well?
The Console should a log whenever save files are either saved or read - are you having them appear when they aren't expe…