Welcome to the community, @Brontes.
Sorry to hear the trouble. Yes, that does sound correct - AC won't adjust the Canvas resolution through code.
Did you duplicate the default Menu Manager, or did you use the New Game Wizard to generate a fresh o…
Ah, apologies for the confusion - I can see how that can be read.
The Min/Max values are actually the range of the timer. As it increases each Tic, it'll start at 10 and end at 45. The ActionList you've assigned will run each time the Tic value c…
As it sounds specific to your project, I'd suggest bringing parts of it over in turn to a project that does work.
If the issue occurs in your main project with a fresh scene, you shouldn't need to bring over any of the actual scenes - try starting …
That's as expected - while gameplay is blocked, saving is possible.
Saving is prevented if you are in a Conversation, if a gameplay-blocking ActionList is running, or if the user has enforced it with the Engine: Manage systems Action.
Try my earlier suggestion of using the New Game Wizard to isolate the Menu in a separate game. I can't yet see what, but I suspect there is some other factor in your project that's causing this unwanted behaviour.
Attach the Remember Footstep Sounds component to the Player to record which footstep sounds are currently being used.
However, the method of changing sounds has changed recently - what's your AC version? Rather than using Triggers and manually cha…
The cursor can be moved through script, but so far our attempts to move it to the centre still results in the previous position being the one that is used for selection. If we can "catch" it and lock the cursor before this occurs, then we…
The 2nd and 3rd links are the same - can you share the script again?
Does the variable change value outside of the Options menu?
It would be worth using the New Game Wizard to create a new AC game within the same project (back up first), and then …
How large is the PickUp object involved? Does your game rely on Unity's scaling (i.e. 1 unit = 1 meter)?
Within the Moveable_PickUp script, try raising instead the movementFactor value.
It's a limitation, apologies.
If you have it reference a PopUp variable instead, however, then the PopUp's string values will be translatable, and the choices available will be based on that.
What is the error?
The template's prefabs are just Hotspots - so their interactivity is dependent on their collider type matching the perspective. This isn't based on the camera you use, but the "Camera perspective" setting in the Settin…
Is Directly navigate when paused? checked, and is the cusor controlled by the mouse, or the controller?
If the above is checked, you shouldn't need to lock the cursor as it should hide automatically when the game pauses.
I attempted a test of my o…