My gut tells me this is likely a Unity issue, and one to do with the way it handles formatting / potentially hidden characters from the text buffer. I suspect the text you're copying from Word contains additional data beyond the raw text.
Try copy…
Welcome to the community, @Tennil.
From your description, it sounds like you've set everything up just fine. Are you getting any relevant messages in the Console when in Play Mode?
To be clear: this is for a 3D game, your Hotspot detection is set…
Thanks for the video.
The animation issue occurs because the Transitions between your Idle and Walk states is based on Exit Time, and not the character's Move speed.
Uncheck Has Exit Time for both, add a Float parameter named Speed (to match the P…
Did you install the Input System Integration template as part of the New Game Wizard? It should just be a case of defining the input in your Controls input asset. With Input System, inputs are handled there rather than the "Input Manager"…
It sounds like your scene has no MainCamera object - this is a separate Camera that also have AC's Main Camera component attached, and is the one that performs the actual rendering (GameCameras and the FP Cameras are only references).
If it's been …
What are your AC/Unity versions?
I'm sure they're simple issues to sort, but I'll need to see more to understand exactly what's going on. If you can share screenshots of the following, I'll see if I can spot the issue:
* Settings Manager
* Scene …
It's a frustration, to be sure. The admin, however, is stacydavidson, not myself.
In light of the spamming, I have removed any links to it from here on the forum.
I cannot reproduce the issue, I'm afraid. I used the same custom Action and followed the same upgrade path. It may have been an issue unique to your project.
A possible typo:
if (numOptions < 0)if (numOptionsParameterID < 0)
I'll need more details about the way in which things were set wrong. Did the Console show any related messages?
If you can share the code for the custom Action, I will attempt a recreation.
Thanks for the steps, but I still can't reproduce this. Do the links re-appear if you then expand the Action while still in Play Mode?
This may be an issue unique to your project. You're welcome to PM me a .zip of the project with an example scen…
Recreated, thanks for the details.
I believe this is safe to ignore - at least for now. I will look into it and see what can be done to remove it, but I can't find any issues with AC beyond the message itself.
The Remove Journal Page command ought not to affect Documents at all - thanks for raising the issue, I'll address this.
I'll give some thought as to how a more robust alternative for Documents might be introduced, thanks for the feedback.
You can attach the Remember Animator component to an Animator to have AC save it's state / parameter values, but if the states are linked to variables it may not be necessary.
Try attaching it by all means, but otherwise share screenshots of the se…
Welcome to the community, @asklav.
Apologies for the trouble, and thanks for the investigation! It does indeed look like an issue with the Addressable being read prematurely. I will look into this further.
You've cropped too much of these - I can't see the surrounding context.
It looks like you're handling the turning on of the Menu, followed by the 0.2 wait you mentioned, in one list. This will be necessary because AC will not be able to process th…