when i use ActionCharPathFind action (moveto action),and set waitutilfinished = false,faceafter = true,then
the character always not reach the rotation ?
why designed like this?,can rote to maker's rotation even waitutilfinished = false
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The Action must wait for the character to reach the destination before it can control the rotation that comes after.
The combination of "waitUntilFinish = false" and "faceAfter = true" can only be set via script - it won't be possible if you use the Action's UI.
To have the rotation occur, set "waitUntilFinish = true". The ActionList itself can be set to run in the background if you wish to prevent it from blocking gameplay.