To be clear: you have both the Menu Manager's Directly navigate when paused? and Menu's Pauses game? options checked?
Yes, try moving the cursor lock command earlier - but also, try running a Menu: Select Action at the end of When Turn On to force …
Is this continuously, or only during the initial lift?
There is an internal "speedFactor" variable within the DragBase script (line 81). Does the PickUp move faster if you manually raise this value?
How are the inputs assigned in your Event System prefab? This determines which of the input actions get used by the UI.
You can have either InteractionA or Submit assigned in the Event System's Submit field - it just changes what the key is. The …
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Sorry - is that to say it's selected by the original, or the new position?
If the original, yes - we'll need to try to get this to react to the new position.
Does this occur in every scene, or just specific one(s)? Try it in a new scene with no other game logic added.
If this is occuring reliably and repeatedly, please PM me the project if possible (zip it up excluding the Library folder) along with de…
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That's the one!
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I'm not seeing this issue on my end. What's your AC version? If you're using an older release, I suspect that this is an issue with the visibility of the option only - if you temporarily show it and check it, then …
No indeed - you're using Input Manager for input handling, which means the Optional Mouse Input Module is running, which gives us more flexibility.
This might take a few steps, but let's first try locking the cursor before turning the Menu on. You…
Thanks for the files.
It looks like this may be down to your Event System having the InteractionA be assigned to both the Left Click and Submit fields - I suspect this is confusing Unity and causing issues when selecting buttons.
Try separating th…
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What is your Input Handling, does the Menu use Unity UI, and what components are on your Event System if so?
Repositioning the cursor is actually quite tricky. AC's Optional Mouse Input Module can get around this double-selection issue bec…
I'm not sure of your meaning - the above option is a part of the Action, so it will apply to whichever character is speaking.
If it's a Player line and you only want it to apply to specific characters, you'd need to make only spoken by those charac…
Do the variables remove themselves from the list, or just reset their values? I can't reproduce such behaviour.
What are your AC and Unity versions, and does this happen repeatedly? Try saving the scene before entering Play Mode.
The best way to handle this would be through a custom component, as you can then control other settings such as the player action, or extend it to ignore certain Hotspots etc.
I've added this to the AC wiki here:
https://adventure-creator.fandom.co…
Thanks for the details.
Would you be able to zip up your project (excluding the Library folder) and PM it to me? I think that's going to be the most reliable way to recreate this issue.
How odd. What are your AC and Unity versions?
Open up the AC Status box from the bottom of the Settings Manager to reveal what the game's state is, as well as list any ActionLists currently running. What does it display at the time the issue occu…
Sorry, I'm not too clear on the situation. Are you looking to add a handheld shake to an otherwise regular GameCamera that rotates slightly with the cursor position?
Through script, you can amend the graphic using the SetNormalGraphicTexture function.
However, if you're using Playmaker, you're probably better off triggering an ActionList asset file that has a single Menu: Update content Action. This can be use…