I changed to U6000.5.0f1 and AC1.86.4. In the actiolists in scene starting with custom node the first item was lost. And when I added again the right node I couldn't set it to first - setting first didn't work at all.
But after clicking the actual gameitem it somehow reseted the actiolist editor and another node was set first and then I was able to set the correct first.
I don't know it it was that I had a custom AL node that was put into Dialog group or not. But for future I changed custom AL group into custom.
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What version were you previously using?
If you reset the ActionList editor, does that fix the ActionList? Check the Console for related messages.
From U6000.4.11f and AC1.86.3. I already fixed the broken ones and this bug seems to only have affected the open scene, so can't test it.
Actually also the custom Final IK nodes went missing from the open scene. And all of the Objectives were set wrong.
I'll need more details about the way in which things were set wrong. Did the Console show any related messages?
If you can share the code for the custom Action, I will attempt a recreation.
This was the one in front:
And this in middle:
I'm not quite sure if I had actually set the objectives in action lists already in the last scene...
I cannot reproduce the issue, I'm afraid. I used the same custom Action and followed the same upgrade path. It may have been an issue unique to your project.
A possible typo: