It depends on your setup, but it might be enough to just auto-remove the item if it gets added to your Inventory.
Use the Events Editor to listen out for the "Inventory: Add" event, filter it by the Item in question, then have it run an A…
Is this for a 3D game?
If you add a NavMesh Obstacle to the collider and opt to have it Carve the NavMesh, then it will update the NavMesh and cause the Player to only go as far as they can.
What is it about the dedicated AI assets that you consider "very limited"? As in, in how they can affect AC?
When it comes to new features, I always prefer to consider a typical use-case and work backwards. Do you have a specific scenar…
Is the item in the Inventory to begin with?
You can use the Inventory: Select Action to manually select an Item, optionally without it being in the player's Inventory.
Welcome to the community, @nixonlee.
In the case of an NPC chasing the Player, you can attach a large Trigger to the NPC that causes them to start chasing the Player once they enter. This can be done with the Character: NPC Follow Action, with an …
Is the issue limited to just this scene, and does the yellow cube appear incorrect in the Game window if you enable Gizmos?
If you're using a Perspective camera, check the Hotspot's Z position as this will affect its perceived position.
OK, add this to a new script named SplitSwap and add it to the scene:
using UnityEngine;using AC;public class SplitSwap : MonoBehaviour{ float lastFrameMouseY; void Update() { var mouseY = KickStarter.playerInput.GetMousePosit…
Only the MainCamera can be used to detect Hotspots, so it can only be the one camera at a time.
However, it may be possible for a custom script to swap the two cameras around based on the cursor's position.
What are your current split-screen setti…
I'm getting a "file is corrupt" warning on both links, I can't see the videos.
(Quote)
In the case of the ActionList skipping, have it either run the final ActionList that moves the character, or run a separate Teleport Action to the fina…
Certainly the duplicates are unintended - for any given Remember component, only one instance is necessary and the others will be redundant.
(Quote)
I'm not sure what you mean by this. Are you able to share steps that cause a character to have so …