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Bug in 2.5D camera

edited September 27 in Technical Q&A

When a 2.5D camera is active and there is an object in that camera, e.g. a NPC, then when I start the game (which starts from another camera) this object is visible on screen until I get to the camera that actually contains it and then disappears.

This even happens when game is build from the Build options.

To fix that, I have to switch to the "default camera" manually before starting the game.

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