When a 2.5D camera is active and there is an object in that camera, e.g. a NPC, then when I start the game (which starts from another camera) this object is visible on screen until I get to the camera that actually contains it and then disappears.
This even happens when game is build from the Build options.
To fix that, I have to switch to the "default camera" manually before starting the game.
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Comments
Thanks for the report. I have recreated this in URP - I shall see it addressed in the upcoming 1.86.7 update.
6.6/ 1.86.6 / yes, URP.