Hi all, just wanted to thank you in advance for your help!
Is there an easy way or trick to prevent a selected item from being put back into the inventory, while still allowing it to be combined with another item in the inventory?
The item is not in the inventory to begin with, I don’t want the player to be able to put it in the inventory, but I want the player to be able to combine it with an item in the inventory.
It’s for a puzzle where the player is using the items within a scene.
Right now if I have the item selected and click on my inventory ui, it goes into my inventory. I want to prevent this from happening for this particular item.
It depends on your setup, but it might be enough to just auto-remove the item if it gets added to your Inventory.
Use the Events Editor to listen out for the "Inventory: Add" event, filter it by the Item in question, then have it run an Action to remove it, as well as another to re-select it.
Comments
Is the item in the Inventory to begin with?
You can use the Inventory: Select Action to manually select an Item, optionally without it being in the player's Inventory.
It’s for a puzzle where the player is using the items within a scene.
Is there an issue with the above Action?
It depends on your setup, but it might be enough to just auto-remove the item if it gets added to your Inventory.
Use the Events Editor to listen out for the "Inventory: Add" event, filter it by the Item in question, then have it run an Action to remove it, as well as another to re-select it.