Do I have to edit AC's function "Call_OnSpeechToken" in EventManager.cs as above?
But I don't set up always same group\key, I want to set diferent shapes (keys), is it possible?
Is it possible to set custom speech token similar to this: …
Exactly, in those two years I learned so much about whole process, from idea on the paper to playable demo with sounds, dubbing and all the things. I think now is development faster and focused to story and game mechanics, to finish the game in two …
Hi @Sian , thanks! I was working on the demo-version for almost two years! It was hard decision but I hope now the game will be better and more interesting.
Jakub
It's been a while but the development of SUBSEQUENCE still continues (more precisely - it's restarted from scratch) so here's a GIF to keep you SUBSEQUENCE-TUNED:
(Image)
https://twitter.com/SubsequenceGame
https://www.facebook.com/subsequencevid…
Hi Chris!
The link above is not working now and I have same issue with only 90 degree turn as kici said.
Can you please send me the script to tweak character turning? I assume I add the script to the character?
Thanks,
Jakub
DEMO version here: https://wetransfer.com/downloads/9af9b9f8ba55ca6dc7a0291817d0911920180722094303/68033295be446f9089a1ec97f853fe6620180722094303/90a759
The file will be destroyed in seven days...
It has complete Czech and English dubbing (just chan…
Thanks for answer. My friend created a new model and added more blendshapes and it's working now! Not sou accurate with speech but the lips are moving!
I don't know what was wrong with the old model, I tried to modify shapekeys or to add three more…
Development of one of the locations from SUBSEQUENTED #2 - Hall. Because every sci-fi point&click adventure has its own Hall (I know you know that).
Some basic textures and walls only:
(Image)
Added props:
Added decals and camera effect…