This is looking interesting- the detail in the rooms is looking quite nice!
I'm interested in what you're planning for the bathroom & cafeteria scenes. Are your camera angles going to be fixed or will you have multiple camera angles/moving camera?
In these locations/rooms camera angles will be fixed for one concrete scene in the location, but for example in cafeteria location I have a couple diferent scenes/places in the room. Between these scenes in the same location camera will be moving smoothly depending on main character move, but in the end camera will be static.
It's been a while but the development of SUBSEQUENCE still continues (more precisely - it's restarted from scratch) so here's a GIF to keep you SUBSEQUENCE-TUNED:
Hi @Sian , thanks! I was working on the demo-version for almost two years! It was hard decision but I hope now the game will be better and more interesting.
Jakub
I bet you learned so much in those 2 years though that will hopefully speed things up for you second time around. I feel like even on days when I hit a roadblock and don't make much "progress" I still end up learning something that will help me moving forward.
Exactly, in those two years I learned so much about whole process, from idea on the paper to playable demo with sounds, dubbing and all the things. I think now is development faster and focused to story and game mechanics, to finish the game in two next years I hope!
Comments
This is looking interesting- the detail in the rooms is looking quite nice!
I'm interested in what you're planning for the bathroom & cafeteria scenes. Are your camera angles going to be fixed or will you have multiple camera angles/moving camera?
In these locations/rooms camera angles will be fixed for one concrete scene in the location, but for example in cafeteria location I have a couple diferent scenes/places in the room. Between these scenes in the same location camera will be moving smoothly depending on main character move, but in the end camera will be static.
Jakub
Enjoy the spring and have a good time!
Jakub
Jakub
Some basic textures and walls only:
Added props:
Added decals and camera effects:
Jakub
It's been a while but the development of SUBSEQUENCE still continues (more precisely - it's restarted from scratch) so here's a GIF to keep you SUBSEQUENCE-TUNED:
https://twitter.com/SubsequenceGame
https://www.facebook.com/subsequencevideogame
Jakub
Here is one more GIF from very first cutscene:
Jakub
One more from the spaceship location:
Jakub
Finally got SALSA random eyes working and it looks great!
Jakub
This looks interesting How far into development were you before starting from scratch again? I hope it wasn't too traumatising! Hang in there!
Hi @Sian , thanks! I was working on the demo-version for almost two years! It was hard decision but I hope now the game will be better and more interesting.
Jakub
I bet you learned so much in those 2 years though that will hopefully speed things up for you second time around. I feel like even on days when I hit a roadblock and don't make much "progress" I still end up learning something that will help me moving forward.
Exactly, in those two years I learned so much about whole process, from idea on the paper to playable demo with sounds, dubbing and all the things. I think now is development faster and focused to story and game mechanics, to finish the game in two next years I hope!
Part of the new location!
Jakub
Part of the new location. In motion:-)
Jakub
Long time no post!
Jakub
Long time no post guys! I'm making announcement trailer and preparing Steam Page now, wish me luck and good luck with your projects!:-)
Jakub
After five years of the development I have finally the Steam Page and an Announcement trailer now:
ANNOUNCEMENT TRAILER: https://youtu.be/cDxrR-e0tOs
STEAM PAGE: https://store.steampowered.com/app/1936530
WEBSITE: http://www.subsequencegame.com
Jakub