For example the line I wrote is correct for other translations but not for English. The lines are always the same, fortunately, so I can give you the exact ID. I send you a PM asap. Thank you.
Hi Chris, there also the closing tags but I can't copy in the thread.
I unchecked "Use Character text colour?" but nothing happens. Then I tried with Demo_MenuManager and this is the result: https://drive.google.com/open?id=1JecmA-wWcZ275…
Hi Chris,
I'm using AC 1.70.0 + Unity 2019.2.17f1
To display text I'm using AC sourced menu (subtitles). Here the settings:
https://drive.google.com/open?id=1JeatoRHKhQlxuxrJBmdZyOdtnYyJNQN1
I tried to copy the translated line text on original (I …
Sorry I missed another info: on English translation there's only the text in the link with the problem. I have other text with the same structure and are all right. Also with the russian and chinese the issue seems only on few lines but the others a…
Thank you Chris. Finally I solved: I had a Footsteps script attached to the root. It was disabled, but it was necessary to delete it and then all works well.
and finally:
The 'Load' menu's 'ActionList On Turn Off' (ExitSubMenu) was not run because the menu was turned off as a result of loading. The SavesList element's 'ActionList after loading' can be used to run the same Actions instead.
-> AC debu…
and in console, after the two operations above, appear:
File read: C:/Users/PC1/AppData/LocalLow/imaginarylab/Willy Morgan\WillyMorgan_R02_1.save
-> AC debug logger
UnityEngine.Debug:Log(Object, Object)
AC.ACDebug:Log(Object, Object) (at Assets…
I made another test: I put a Dialogue Speech as action in actionlistOnLoad, but, this time I unchecked "Load when click on": this time I can see the phrase in game (as for save game when "saved correctly" appears), but the game c…
Hi Chris, these are the properties of the menu and element: https://drive.google.com/open?id=1g-4_YW3eN0hyFt2wi2KlQDfKoNVY0n-w
Then I add a comment in the ActionlistOnLoad and enable "Print Action comments in Console". I wrote "test&…