Thank you. About "to be sure your Head layer's animations don't affect the body object/sprite", what do you mean exactly? I have the head sprites and the body sprites. Around them there's a full transparency, so ona can't hide the other. D…
Hi Chris, thank you.
Here is the screenshot: it's the action list used in "Use" slot in Standard interactions of a inventory item. As you can see the second action (it's a custom) calls the timeline that is a prefab. The sprites of the ti…
Hi Chris,
I resume this thread because I have a similar issue. I made all the passages to have animations for Head and body. In my case I'd like to have separated animation only for talk, not for Idle or Walk. So I checked "Head on separate lay…
Thank you, maybe I'm doing something wrong: I create, for example, a new category, under Inventory tab/Categories, then I create a new Item in Items and I choose the new category under the options of the item. But if I unchecked "Available to i…
Hi Chris, sure.
Here the link to settings:
https://drive.google.com/file/d/1GdByLL-IBm6chNyYgpmsr8TyXreNlJc7/view?usp=sharing
Hotspot:
https://drive.google.com/file/d/1CwC5W_5t1l5AcZaBuaL2RAk0h1YMiDEC/view?usp=sharing
Unhandled action (just to sp…
and here the link to a old version of the script (we changed something because there are some issue with the double click (at that time the player shows in the marker position before the switch of the scene)): [REDACTED]
Hello Chris,
here a screenshot and a video to illustrate the "issue". The screenshot is about the hotspot (camera fade + switch scene): https://drive.google.com/file/d/1FWn_jO4KGYJ7Rxu7op1SVjRLFzkQfdv9/view?usp=sharing
The video is about …
Hi Chris, sorry, probably, I didn't explain well.
I'd like the player doesn't turn when we use the trigger with double click. At the moment, if you double click, the player turn and then switch the scene. I'd like to double click and only switch th…
Hi Chris,
we tried, but the script seems to work on the double click and not on the first click (so the player turns).
Do you know if it could be any other workaround?
With the previous version of AC we have a script to solve the double click posi…