With the actions above the game works correctly (so I can change from windowed to full screen in correct way), but, when I check the "Pause game when enable" option in Options Menu, when I click on Options, if, it set on full screen, it ch…
Thank you Chris, I tried but without success. I delete the Constant ID and the link to AC menu but all I can see in the label is only the text in Text component UI unity. I made some researches and it seems a Unity bug (https://forum.unity.com/threa…
* These are the settings of the shift buttons (right and left): https://drive.google.com/open?id=1giqo0trSwBnt1eLFNAExCNin7GN6o4I5. The right one works well and the languages run correctly. But with the left one nothing happens, as it can't come bac…
Hello Chris and sorry for the delay.
I tried and I almost succeeded: almost because I have two little issues.
* (Probably it's a noob question): on the right and left shift buttons I create the ActionLists but on the right shift button it works (I…
Maybe I'm missing something in the component: here the inspector of Button (SaveGame), Text and Image component: https://drive.google.com/open?id=1EDUGKtu_qK-iMjtWIENcwAxPFydQiknc
When I set "Button Target Graphic" I have this warning message:
Cannot assign UI Image for SaveMenu_SaveGameButton (3)'s target graphic as Text (UnityEngine.UI.Text) is not an Image component.
-> AC debug logger
UnityEngine.Debug:LogW…
Thank you Chris, sorry for the delay. I can't see the screenshots on the slot in save and load game. I tried to come back to AC menus and it's all ok.
These are my actual settings: https://drive.google.com/open?id=1mNu5v4qXoFGugdqP6TDzyX99qh2JJ9Zf
…
Hi Chris: do you mean this Aspect ratio? https://drive.google.com/open?id=1qMKtaciZD-NgARGuTXLZmg6xqn8fzOkO or in some other place?
In the project settings of unity (inside Player) I tried to uncheck the various Aspect Ratios, and it works correctl…
No, but the red area on this image have a issue: https://drive.google.com/file/d/12aDi37QJEwhQZYI7zjnaiyGtM1I_67ob/view
I follow all the passages but when I click around the pause menu, where there are nothing behind, all works ok, but when i click…
Hi Chris, maybe I'm missing something:
-here you can see the pause menu (I create a GameObject as canvas child and attached a RectTransform (1920x1080)): https://drive.google.com/open?id=1wGrcrrV2lo4g3HDtin4G5gOCAndRTMdo
- here the letter menu: http…
Thank you very much Chris. With all Unity UI-based menus I can solve the problem (ex. I open the Inventory (this is a AC menu for the moment), then open a graphic menu (ex. a letter). Then I click ESC and the pause menu is above the other menus).
N…
Hi Chris, I tried with Active Inputs and I have a little issue: when I press spacebar (to see the highlights) it recognizes immediately the pression of the button (spacebar) and goes to the next action (without showing the highlights). But I need th…
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Sorry but I can't understand how to make it work.
Now I actually defined an "Active input" with FlashHotspots input, and this is ok.
When the main character says "press space bar to see highlight" I put a new action (…