Hi Chris,
here some screenshots:
* the first one is the menu setted in Unity https://drive.google.com/open?id=1pyIpYYiJ-ptNGrnCTi0uaZVKpYqwq4Ek
* and its settings for the texts with issues (in this case Music Volume) https://drive.google.com/open?i…
Hi Chris, thank you very much, but I can't use this workaround:
maybe I'm wrong some passage. My Unity menù has text fields for every phrases I need (in this case Speech Volume, Music Volume and SFX Volume) and are all visible. In the AC Options me…
Hi, I took your advice and solved almost all the issues. The last one is about the translations of some parts of the menu. I replaced the AC menus with the new ones created in unity. The traslations are all ok except for the tranlations of the slide…
Hi Chris, and thank you.
I tried with "Resize every frame?" too, but nothing change, the menu has always the same size. The size is set to Automatic and Position Centred for menu 0: 'Options'. For the elements position is "Aligned&quo…
Hi Chris, and thank you.
Actually I'm using default AC interface with a single menu for all the languages. I tried also with "don't use at runtime?" applied but nothing changes.
Here the correct version: https://drive.google.com/open?id=18…
Fantastic Chris, now it works perfectly without the local player. The issue was I can't assign the sprite child to the "Build to" field, because the sprite child didn't show in the options when I opened the popup menu to select. But I solv…
Hello Chris. The first test hasn't a real issue, because all works perfectly. But my worry is about memory consuming: with local players I think (please correct me if I'm wrong) every time I switch in a room (where there'a a local player) memory has…
Hi Chris, thank you for suggestions. I made some tests on my 2d project. The first one is with a "local player": I copy the prefab in scene, create a director on it, create a timeline with a clip and the use Engine/Control Timeline and it …
Thank you Chris, I'm trying the timeline solution and it seems to work: I create a new GameObject in scene, then I "attached" the timeline (director component), and inside it I link the custom clip. Then, I replace the previous Action (Cha…
Now I'm looking to solve another issue: the first time the game start it take a bit of time (actually about 25 seconds on the notebook described above). I think there are two problems:
* the prefab of the main player (where inside there are all the…
ok, you're making my own tests. Without steal space to your discussion, I open a new one sharing my tests and my impressions on how Unity/AC manage build weight and speed. In the new discussion I'mm make more precise but, for examples I test both sp…
I think if you used "sprite packer" is very good. The problem, I think, is due to how many animations you have. Actually I'm working on my project and I have 40 scenes and the build weights about 3.5 GB. I have the main character with the …
Hello, I don't know if it can help you. Usually I create sprite atlases (ex. a atlas for all the walking directions of a single character), and I see it helps both with the weight of the build and with the loading speed.