Yes I did. But I still had the first one attached to it. How embarrassing :'( . My bad. It works like a charm now. Thanks for your time and this awesome asset!
Good morning Chris! Yes the naming is correct. The console doesn't print anything, unfortunately. Is there anything wrong with the location of the script? I saved it under events.
Could rewired be the issue here? It would be weird though, as the ga…
Thanks -as always- for your time, Chris! Sorry for bothering you again but unfortunately something else doesn't seem to be right. After a few tries I set everything up as "single" inventory interactions like in the first example script (fi…
Aaaah that's what I seem to have missed. I'm not using "single" inventory interactions. I have to make it work in another way. At first I thought I'd add an examine Hotspot to each inventory slot, but while I was doing some research on how…
Good evening! Has anything changed in the code regarding the script in the top of this post? I tried this aproach for an examine menu button today, but it doesn't work, unfortunately. :)
It's set to software, always keep withing screen boundary and confine system cursor to game window. I discovered a workaround today, even though I don't understand it (I am still very new to scripting though).
I made an option to change the input m…
I'm so sorry for not getting back to this until now as I was so busy with bugfixing and beta feedback. Looking forward to your new solution, @ChrisIceBox .
I used the mentioned tutorial to simply toggle AC.CursorManager.cycleCursors whenever necess…
Oh no sorry. I meant your workaround with creating assets to copy the actions. It was working fine until yesterday evening and since then it hasn't worked anymore for me. And I've tried the 2020 as well as the 2021 Unity versions with the same outco…
Thanks alot for the lightning reply, @ChrisIceBox! And thanks for your awesome adventure creator. Will this script work in sprites unity complex aswell?
Hey there! I found this script and could use it for my project. Thing is, the script gives me the error 'ActionPlayerWeight.Run() not all code paths return a value. Sorry if this is a minor issue. Just started to get into cs aswell. Cheers!