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Yes it is correct even tho its not updating.
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I tried them both, checked and unchecked, but when I restart the game it still wont reset to the original value.
The other menu is also set to pause when enabled, and the elements of this menu are just buttons.
In order to recreate the issue simply just set the inventory menu to Paused when enabled and add one inventory item - then under the item properties &…
I have encountered a problem with the menu..
When I open up my inventory menu (that is set to pause game when enabled) and clicked on an item to open up another menu the hover sound lags and keeps repeating..
here is a video to help explain the is…
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Thank you for the script Chris! Its working as expected! :)
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Please check the picture, I don't think I see Highlight empty slots? anywhere..
I'm using AC menu
https://imgur.com/ghRzVHy
Awesome update Chris! The hover sound is working perfectly now!
But I cannot locate the "Option to display an InventoryBox element's Highlight texture if a slot is empty"
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Yes, and yeah it is set to pause.. here is a video to help explain the issue.
https://youtube.com/watch?v=3XT4Vswpzak
You can see that the hover sound works on start as I open up the menu everytime, It would be better if it worked only whe…
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thanks for the sctipt Chris, but I have more than one menu, would it work on all of them or do I have to define each one?
Wouldn't it be easier if we just edit the main script which navigates the menu and change the input to a custom one fr…
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My menu is AC, is there an alternative way than the event-system?
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I'm using AC menu, it's more convenient and easier.
When I open up the menu and I have items in my inventory, you can hear the hover sound immediately working..
One more thing.. I've set up a sound effect whenever I turn on the menu, I also set up a hover sound under the -InventoryBox-. However, the issue is that the hover sound always work when I turn the menu on (when there is an item in the inventory) wh…
I got something, I noticed that under -InventoryBox- the highlighted texture does not show on an empty slot.. there is only a sound but no texture.. is it possible to have the highlighted texture appear on them as well?
Also, can I manage to naviga…
Thanks @JackAnimated and @ChrisIceBox for the answers.
I've decided to use the active input to call the menu, I've set the menu to manual and everything is great. However, when I call the inventory using active input I can't go back from it, it rem…
No no what I'm trying to say is, there is only one place for one parameter in the "movement speed float" field right? So If I want to make the player walk Id have to make a transition between the "Idle" and "walk" anima…
AC version: latest
Unity version: 2019.2.14f1
The object does have constant ID with Retain in prefab. However, I just noticed that everything works fine for some reason. I don't know why, but I'll try to figure it out and come back with an update!
I tried playing with the sensitivity, it kinda made it a bit smoother, but still there is like a gab between each direction, for example its either 180, 90 or 30 degree, you can't go 35, 40, or 50 degree in-between.. I don't know if you get what i'm…
When I switched the "direct movement type" to "Tank controls" I can accurately turn the player towards any angle just like I wanted, but I don't want to use tank controls option..