Unity: 2019.1
AC: latest
My movement method is: Direct
I used adventure creator 3d demo to show the problem as it happens in any scene with the direct movement.
If you want to reproduce the issue just change the movement method from point and clic…
I tried amending the script but its too difficult for me to understand it. However, no matter how much I tried, AC is still taking full control of the turning. Isn't there any other way to simply not let AC control the turning while still using the …
Well, my character has an animation and when that animation finish.. I want it to check a specific variable, and I can't do that so I figured I would use a trigger inside the player to check everytime the animation finish by turning it on and off.. …
The trigger is a child of the player and its an adventure creator trigger. I forgot to mention that the trigger is set to "Asset file"
To recreate the issue, take Tin Pot and create an AC trigger. Make it a child of Tin Pot then set the t…
@ChrisIceBox Thank you so much !The issue indeed was just to Set the When running field of your Active Input's ActionList to Run In Background, and it worked like a charm. Thanks again!! :)
@ChrisIceBox, I figured out what the issue is, but I couldn't fix it.
Here is what I found:
I'm using -Active input editor- to open the inventory menu via button press, and to add wait time + fade + other stuff, and everytime I open the menu with t…
My Unity version is 5.6.0f3.-(Image)
My AC version is 1.56e, I haven't upgraded because my project is currently huge and slow, and I haven't made a back up yet.-
(Image)
This is my current settings on the inventory menu I made and for the elem…
Yes, the element is not selecting, I tried checking pause when enabled, and it didn't work, then I unchecked it and enabled Engine: Manage systems: Control in-game menus, but still the first element is not selecting, and I can't navigate between t…
Hello @ChrisIceBox, I did try to use Unity Ui but I encountered a problem. Whenever I run the game and open the menu, I cannot navigate between items until I use the mouse to click on one of the buttons first then I can use my D-pad to navigate. of …
I have the latest version of AC I believe, and Unity version: 5.6-I know the images are causing confusing, but the thing is, no matter how much I change the min value and the max value it always appears empty like that in the last image, just empty …
Guys, you are genius! Thank you so much for the help, it worked like a charm!
I managed to connect the health variable with the triggers and all, I now even have the abilities to do a lot of things with the variables once I understood how it worked.…
Hey @ChrisIceBox , @Deckard_89 , Sorry for the late reply I've been having exams.So, I tried following your method, but I couldn't understand much. It was difficult to follow up. I Kinda know somethings about Adventure creator, but I'm not familiar …
No no, it doesn't close and open instantly.. That's not my issue. I may didn't explain very well due to my lack of English.. Everything is working fine, but i'm just trying to find a way to open the menu and then wait a bit before I can close it aga…
@ChrisIceBox
My Inventory menu appear type is set to [On Input Key] And I'm depending on it to open and close the menu. When I press *B* on my controller it opens the Inventory menu.