You can create a temporary override player, by attaching the Player component to an empty GameObject and tagging it as Player. A Player needs to be in the scene, but that will replace your regular one while that scene is open.
Otherwise, you can just move your player out of view, and use the Engine: Manage systems Action to prevent movement / interactions.
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Otherwise, you can just move your player out of view, and use the Engine: Manage systems Action to prevent movement / interactions.