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Neji

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Neji
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  • Hello, When pausing using adventure "Pause" the icon doesn't disappear like the original icon and remain active. How can I make it also disappear? I tried adding "KickStarter.stateHandler.IsPaused" But nothing happened.
    in Hotspot Icon Comment by Neji January 29
  • For the script its working fine now. Thanks Chris. However, the original Icon still appears when highlighted and then disabled interactions. To recreate the Issue, go to settings, change the "hotspot display icons" to "only when high…
    in Hotspot Icon Comment by Neji January 26
  • I discovered a bug with this script. When using -Engine-Manage Systems- and turn Interactions to "Disable" the icon still appears. Same thing when pausing using adventure creator menu "Pause" the icon doesn't disappear and remain…
    in Hotspot Icon Comment by Neji January 25
  • (Quote) I played with it and it turns out your method is indeed the best approach. Thanks Chris.
  • (Quote) I am in third-person view while leveraging the behavior of first-person control method as a strafing technique. This approach is effective; however, the only issue I encountered is the 'camera snapping' aspect.
  • No Chris, what I mean is In 'Direct' mode, when the character walks over a trigger that switches to a different camera, the character continues moving in the same direction unless input direction is changed , which is the desired behavior. However,…
  • (Quote) Could you clarify more on how to do it. I don't quite get it..
  • Thanks Chris. It works fine now even with the custom script.
  • (Quote) Yes, even when changing it manually through the settings manager the issue is still there.
  • > As the Action only needs to run once, you can simplify it to:public override float Run (){ KickStarter.settingsManager.hotspotDetection = HotspotDetection.MouseOver;} I set it like this and I got this error: "ActionChangeHotspotDetect…
  • Inventory Property with ID 6 not found -> AC debug logger UnityEngine.Debug:LogWarning (object,UnityEngine.Object) AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33) AC.MenuLabel:GetProper…
  • The Message in full : Inventory Property with ID 2 not found -> AC debug logger UnityEngine.Debug:LogWarning (object,UnityEngine.Object) AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)…
  • Works like a charm, thank you !
  • I don’t think this will work since I have set more than one player option in the setting manager
  • Works like a charm! Thank you for your consistent support. I'll experiment with it more and let you know if anything else comes up
    in Hotspot Icon Comment by Neji July 2022
  • I created a new layer and assigned it as the "Icon sorting layer" however, the player still blocks the inspect icon
    in Hotspot Icon Comment by Neji July 2022
  • The script works perfectly, but the only issue is that the player could hide or block the icon when he's in front of it.
    in Hotspot Icon Comment by Neji July 2022
  • I tried it, the Icon does not appear anymore..
    in Hotspot Icon Comment by Neji July 2022
  • Oh also another issue is, the "Inspect Icon" would still appear even if the hotspot is turned off
    in Hotspot Icon Comment by Neji July 2022
  • Beautiful script. Works great. Just two minor issues: The first one, I can't seem to be able to change the size of the icon. It looks big. The second issue, when the player gets in contact with the hotspot the "Inspect Icon" does not di…
    in Hotspot Icon Comment by Neji July 2022
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