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Neji

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Neji
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  • Inventory Property with ID 6 not found -> AC debug logger UnityEngine.Debug:LogWarning (object,UnityEngine.Object) AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33) AC.MenuLabel:GetProper…
  • The Message in full : Inventory Property with ID 2 not found -> AC debug logger UnityEngine.Debug:LogWarning (object,UnityEngine.Object) AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)…
  • Works like a charm, thank you !
  • I don’t think this will work since I have set more than one player option in the setting manager
  • Works like a charm! Thank you for your consistent support. I'll experiment with it more and let you know if anything else comes up
    in Hotspot Icon Comment by Neji July 2022
  • I created a new layer and assigned it as the "Icon sorting layer" however, the player still blocks the inspect icon
    in Hotspot Icon Comment by Neji July 2022
  • The script works perfectly, but the only issue is that the player could hide or block the icon when he's in front of it.
    in Hotspot Icon Comment by Neji July 2022
  • I tried it, the Icon does not appear anymore..
    in Hotspot Icon Comment by Neji July 2022
  • Oh also another issue is, the "Inspect Icon" would still appear even if the hotspot is turned off
    in Hotspot Icon Comment by Neji July 2022
  • Beautiful script. Works great. Just two minor issues: The first one, I can't seem to be able to change the size of the icon. It looks big. The second issue, when the player gets in contact with the hotspot the "Inspect Icon" does not di…
    in Hotspot Icon Comment by Neji July 2022
  • https://youtu.be/4ZymT9dzGGM Kindly check the first 10 seconds only. When nearby the "inspect icon" appeared. (to tell the player that there is something to interact with here) then when the player actually came in contact with the hotsp…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) I changed it to -screen space- and it worked. Nothing blocks the icon now, thanks. (Quote) Well, by that I mean when the hotspot detector touches the hotspot itself, then the Inspect icon would disappear and the "use icon" would s…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) I'm not really too familiar with custom scripting.. Isn't there other easier way? For example: display hotspot icon should be -when close by a hotspot- show "inspect icon" and when -touching the hotspot- show "Use icon".…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) Yes I have Hide icons behind Colliders unchecked. Still the player standing in front of the icon would hide it. (Quote) -I have Unity version 2020.1.6 -Latest AC version. -Here is screen shots of my setting manager: https://imgur.com/ZD1Y…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) You are a life savior, I appreciate it! (Quote) Yes, I was aiming for this, but I since I'm using "player switching," I don't believe it would work..
  • using UnityEngine;using AC;public class AssigHotspotDetector : MonoBehaviour{ // Start is called before the first frame update void Start() { AC.KickStarter.player.hotspotDetector = myHotpotDetector; }} I tried something like th…
  • Genius! Thanks Chris.
    in Global Variable Comment by Neji May 2021
  • I separated both the CMBrain and CMfreelook Cam away from each other. Yet still whenever I change scenes and come back the camera target is empty..
  • Update: I noticed that the script works fine only if I don't follow this method: (Quote) Otherwise the target would be empty. Here is a screenshot of my camera component: https://imgur.com/4cZSBg7 and the Main camera: https://imgur.com/18Soo21
  • (Quote) using UnityEngine; using Cinemachine; using AC; public class SetPlayerTarget : MonoBehaviour { private void OnEnable () { EventManager.OnSetPlayer += SetNewPlayer; } private void OnDisable () { EventManager.OnSe…
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