Inventory Property with ID 6 not found
-> AC debug logger
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
AC.MenuLabel:GetProper…
The Message in full :
Inventory Property with ID 2 not found
-> AC debug logger
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)…
Beautiful script. Works great.
Just two minor issues:
The first one, I can't seem to be able to change the size of the icon. It looks big.
The second issue, when the player gets in contact with the hotspot the "Inspect Icon" does not di…
https://youtu.be/4ZymT9dzGGM
Kindly check the first 10 seconds only.
When nearby the "inspect icon" appeared. (to tell the player that there is something to interact with here) then when the player actually came in contact with the hotsp…
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I changed it to -screen space- and it worked. Nothing blocks the icon now, thanks.
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Well, by that I mean when the hotspot detector touches the hotspot itself, then the Inspect icon would disappear and the "use icon" would s…
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I'm not really too familiar with custom scripting.. Isn't there other easier way?
For example: display hotspot icon should be -when close by a hotspot- show "inspect icon" and when -touching the hotspot- show "Use icon".…
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Yes I have Hide icons behind Colliders unchecked. Still the player standing in front of the icon would hide it.
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-I have Unity version 2020.1.6
-Latest AC version.
-Here is screen shots of my setting manager:
https://imgur.com/ZD1Y…
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You are a life savior, I appreciate it!
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Yes, I was aiming for this, but I since I'm using "player switching," I don't believe it would work..
using UnityEngine;using AC;public class AssigHotspotDetector : MonoBehaviour{ // Start is called before the first frame update void Start() { AC.KickStarter.player.hotspotDetector = myHotpotDetector; }}
I tried something like th…
Update:
I noticed that the script works fine only if I don't follow this method:
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Otherwise the target would be empty.
Here is a screenshot of my camera component:
https://imgur.com/4cZSBg7
and the Main camera:
https://imgur.com/18Soo21