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Neji

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Neji
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  • (Quote) movement method is set to direct. (Quote) No, so far only with camera switch. (Quote) Player stopped UnityEngine.Debug:Log (object) AC.Char:EndPath (AC.Paths,bool) (at Assets/AdventureCreator/Scripts/Character/Char.cs:2286) AC.Char:EndPath…
  • Hello Chris. Apologies for the very late reply. (Quote) No. It can be done with any menu as long as it has Pause game? checked. (Quote) The pause menu does not have "ActionList when turn on" asset. To recreate the issue: Have the playe…
  • AC Version : 1.81.6 Unity Version : 2023.2.21f Error full message: UnityException: get_isPlaying can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use …
  • I have a savelist Element with (Fixed saved ID only?) checked and ID to display is set to 1
  • Hi, Yes, AC built-in icon.
    in Hotspot Icon Comment by Neji August 2024
  • (Quote) Hello Chris, this issue seems to be still around even in the latest version of AC. Any updates?
    in Hotspot Icon Comment by Neji August 2024
  • (Quote) AC version: 1.81.4 (Quote) Yes, its an asset. (Quote) When the inventory is opened and the game is paused, I have a button that when I press it, it will run the actionlist asset to do some stuff like fade - wait until finish and engine - w…
    in Engine Wait Comment by Neji July 2024
  • Is it possible to do it using AC menu? I always prefer to stick with AC. However, I tried the unity UI approach, the issue is everytime I hide and show the menu element the button becomes Interactable again. I simply want to navigate through AC do…
  • It worked when I set the menu element button to "hide" on the activeinput. I believe ActiveInputs have priority over everything :D
  • When I press down an active input button, for example, to close the "Inventory", and I simultaneously have another button pressed down, such as a menu element button to open a document, they both work at the same time. This happens even if…
  • (Quote) It's 1.81.2 (Quote) No, you can test it on AC pause menu.
  • Im just curious about the toggle option under Engine - Manage systems (Quote) What is the difference between toggling the movement or interactions and disabling it?
  • I just Updated to the latest version. I'll try it and let you know.
  • I managed to edit the "RememberTransform" script and removed anything related to transform. Now it only saves and restores the presence. Thanks Chris!
  • Hello, When pausing using adventure "Pause" the icon doesn't disappear like the original icon and remain active. How can I make it also disappear? I tried adding "KickStarter.stateHandler.IsPaused" But nothing happened.
  • For the script its working fine now. Thanks Chris. However, the original Icon still appears when highlighted and then disabled interactions. To recreate the Issue, go to settings, change the "hotspot display icons" to "only when high…
  • I discovered a bug with this script. When using -Engine-Manage Systems- and turn Interactions to "Disable" the icon still appears. Same thing when pausing using adventure creator menu "Pause" the icon doesn't disappear and remain…
  • (Quote) I played with it and it turns out your method is indeed the best approach. Thanks Chris.
  • (Quote) I am in third-person view while leveraging the behavior of first-person control method as a strafing technique. This approach is effective; however, the only issue I encountered is the 'camera snapping' aspect.
  • No Chris, what I mean is In 'Direct' mode, when the character walks over a trigger that switches to a different camera, the character continues moving in the same direction unless input direction is changed , which is the desired behavior. However,…
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