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Neji

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Neji
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  • https://youtu.be/4ZymT9dzGGM Kindly check the first 10 seconds only. When nearby the "inspect icon" appeared. (to tell the player that there is something to interact with here) then when the player actually came in contact with the hotsp…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) I changed it to -screen space- and it worked. Nothing blocks the icon now, thanks. (Quote) Well, by that I mean when the hotspot detector touches the hotspot itself, then the Inspect icon would disappear and the "use icon" would s…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) I'm not really too familiar with custom scripting.. Isn't there other easier way? For example: display hotspot icon should be -when close by a hotspot- show "inspect icon" and when -touching the hotspot- show "Use icon".…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) Yes I have Hide icons behind Colliders unchecked. Still the player standing in front of the icon would hide it. (Quote) -I have Unity version 2020.1.6 -Latest AC version. -Here is screen shots of my setting manager: https://imgur.com/ZD1Y…
    in Hotspot Icon Comment by Neji June 2022
  • (Quote) You are a life savior, I appreciate it! (Quote) Yes, I was aiming for this, but I since I'm using "player switching," I don't believe it would work..
  • using UnityEngine;using AC;public class AssigHotspotDetector : MonoBehaviour{ // Start is called before the first frame update void Start() { AC.KickStarter.player.hotspotDetector = myHotpotDetector; }} I tried something like th…
  • Genius! Thanks Chris.
    in Global Variable Comment by Neji May 2021
  • I separated both the CMBrain and CMfreelook Cam away from each other. Yet still whenever I change scenes and come back the camera target is empty..
  • Update: I noticed that the script works fine only if I don't follow this method: (Quote) Otherwise the target would be empty. Here is a screenshot of my camera component: https://imgur.com/4cZSBg7 and the Main camera: https://imgur.com/18Soo21
  • (Quote) using UnityEngine; using Cinemachine; using AC; public class SetPlayerTarget : MonoBehaviour { private void OnEnable () { EventManager.OnSetPlayer += SetNewPlayer; } private void OnDisable () { EventManager.OnSe…
  • @ChrisIceBox Impressive as always. It worked perfectly. Thank you so much!
  • (Quote) So, just to get this right, it will not update when changing the value through Playmaker, but has to be changed through AC in order to be updated? In that case, isn't there a way to make it update thtough Playmaker? (Quote) I started a fres…
  • (Quote) Yes it is correct even tho its not updating. (Quote) I tried them both, checked and unchecked, but when I restart the game it still wont reset to the original value.
  • Did you manage to create the issue? If not I can give more details.. I tried fixing it myself but I still don't know why the sound is repeating
    in Paused menu Comment by Neji May 2020
  • The other menu is also set to pause when enabled, and the elements of this menu are just buttons. In order to recreate the issue simply just set the inventory menu to Paused when enabled and add one inventory item - then under the item properties &…
    in Paused menu Comment by Neji May 2020
  • I have encountered a problem with the menu.. When I open up my inventory menu (that is set to pause game when enabled) and clicked on an item to open up another menu the hover sound lags and keeps repeating.. here is a video to help explain the is…
    in Paused menu Comment by Neji May 2020
  • Much appreciate it Chris!
    in Paused menu Comment by Neji May 2020
  • (Quote) Thank you for the script Chris! Its working as expected! :) (Quote) Please check the picture, I don't think I see Highlight empty slots? anywhere.. I'm using AC menu https://imgur.com/ghRzVHy
    in Paused menu Comment by Neji May 2020
  • Also any news about navigating the menu using different "horizontal" and "vertical" than the ones for the movement?
    in Paused menu Comment by Neji May 2020
  • Awesome update Chris! The hover sound is working perfectly now! But I cannot locate the "Option to display an InventoryBox element's Highlight texture if a slot is empty"
    in Paused menu Comment by Neji May 2020
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