https://youtu.be/4ZymT9dzGGM
Kindly check the first 10 seconds only.
When nearby the "inspect icon" appeared. (to tell the player that there is something to interact with here) then when the player actually came in contact with the hotsp…
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I changed it to -screen space- and it worked. Nothing blocks the icon now, thanks.
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Well, by that I mean when the hotspot detector touches the hotspot itself, then the Inspect icon would disappear and the "use icon" would s…
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I'm not really too familiar with custom scripting.. Isn't there other easier way?
For example: display hotspot icon should be -when close by a hotspot- show "inspect icon" and when -touching the hotspot- show "Use icon".…
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Yes I have Hide icons behind Colliders unchecked. Still the player standing in front of the icon would hide it.
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-I have Unity version 2020.1.6
-Latest AC version.
-Here is screen shots of my setting manager:
https://imgur.com/ZD1Y…
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You are a life savior, I appreciate it!
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Yes, I was aiming for this, but I since I'm using "player switching," I don't believe it would work..
using UnityEngine;using AC;public class AssigHotspotDetector : MonoBehaviour{ // Start is called before the first frame update void Start() { AC.KickStarter.player.hotspotDetector = myHotpotDetector; }}
I tried something like th…
Update:
I noticed that the script works fine only if I don't follow this method:
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Otherwise the target would be empty.
Here is a screenshot of my camera component:
https://imgur.com/4cZSBg7
and the Main camera:
https://imgur.com/18Soo21
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So, just to get this right, it will not update when changing the value through Playmaker, but has to be changed through AC in order to be updated? In that case, isn't there a way to make it update thtough Playmaker?
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I started a fres…
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Yes it is correct even tho its not updating.
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I tried them both, checked and unchecked, but when I restart the game it still wont reset to the original value.
The other menu is also set to pause when enabled, and the elements of this menu are just buttons.
In order to recreate the issue simply just set the inventory menu to Paused when enabled and add one inventory item - then under the item properties &…
I have encountered a problem with the menu..
When I open up my inventory menu (that is set to pause game when enabled) and clicked on an item to open up another menu the hover sound lags and keeps repeating..
here is a video to help explain the is…
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Thank you for the script Chris! Its working as expected! :)
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Please check the picture, I don't think I see Highlight empty slots? anywhere..
I'm using AC menu
https://imgur.com/ghRzVHy
Awesome update Chris! The hover sound is working perfectly now!
But I cannot locate the "Option to display an InventoryBox element's Highlight texture if a slot is empty"