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Neji

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Neji
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  • (Quote) Yes, and yeah it is set to pause.. here is a video to help explain the issue. https://youtube.com/watch?v=3XT4Vswpzak You can see that the hover sound works on start as I open up the menu everytime, It would be better if it worked only whe…
    in Paused menu Comment by Neji April 2020
  • (Quote) thanks for the sctipt Chris, but I have more than one menu, would it work on all of them or do I have to define each one? Wouldn't it be easier if we just edit the main script which navigates the menu and change the input to a custom one fr…
    in Paused menu Comment by Neji April 2020
  • (Quote) My menu is AC, is there an alternative way than the event-system? (Quote) I'm using AC menu, it's more convenient and easier. When I open up the menu and I have items in my inventory, you can hear the hover sound immediately working..
    in Paused menu Comment by Neji April 2020
  • One more thing.. I've set up a sound effect whenever I turn on the menu, I also set up a hover sound under the -InventoryBox-. However, the issue is that the hover sound always work when I turn the menu on (when there is an item in the inventory) wh…
    in Paused menu Comment by Neji April 2020
  • I got something, I noticed that under -InventoryBox- the highlighted texture does not show on an empty slot.. there is only a sound but no texture.. is it possible to have the highlighted texture appear on them as well? Also, can I manage to naviga…
    in Paused menu Comment by Neji April 2020
  • That worked like a charm. Thanks Chris!
    in Paused menu Comment by Neji April 2020
  • Thanks @JackAnimated and @ChrisIceBox for the answers. I've decided to use the active input to call the menu, I've set the menu to manual and everything is great. However, when I call the inventory using active input I can't go back from it, it rem…
    in Paused menu Comment by Neji April 2020
  • Oh I'm such a dull... All I had to do was just define "Run" in the input manger and it worked. Sorry for the inconvenience..
  • No no what I'm trying to say is, there is only one place for one parameter in the "movement speed float" field right? So If I want to make the player walk Id have to make a transition between the "Idle" and "walk" anima…
  • AC version: latest Unity version: 2019.2.14f1 The object does have constant ID with Retain in prefab. However, I just noticed that everything works fine for some reason. I don't know why, but I'll try to figure it out and come back with an update!
  • I tried playing with the sensitivity, it kinda made it a bit smoother, but still there is like a gab between each direction, for example its either 180, 90 or 30 degree, you can't go 35, 40, or 50 degree in-between.. I don't know if you get what i'm…
  • When I switched the "direct movement type" to "Tank controls" I can accurately turn the player towards any angle just like I wanted, but I don't want to use tank controls option..
  • (Image) (Quote) I disabled the root motion and turned off the animator, I used only AC Player component to move the player, but the problem still remains. Therefore, I believe its not an animator issue since I turned it off completely. (Quote)
  • -3D -I'm using Direct control - I'm using controller - AC version latest/Unity version 2019.1 (Quote) No (Quote) That's the main problem I'm having, because as you said its not completely up or completely down but it's also not so accurate and as …
  • You are a legend Chris, it worked perfectly, thanks!!
  • I tried to put an empty game object inside the player and named it "MyChildObject" but it didn't detect it, I also attached the "child" to the "neck bone" inside the player but same result, nothing happens..
  • I have attached it to the camera and played the scene, but nothing really happens and the 'target' slot of the GamerCamera is empty.
  • I tried that as well but it gave me another error. (Quote) using UnityEngine;using AC;public class Assign : MonoBehaviour{ private void Start () { GetComponent <GameCamera>().target = KickStarter.player.gameObject.Find ("…
  • I tried GameObject.Find and I got this error 'Player' does not contain a definition for 'GameObject' and no accessible extension method 'GameObject' accepting a first argument of type 'Player' could be found (are you missing a using directive or an…
  • I tried the script and it does work, but only to the first tier "children" but if I want to select for example the neck bone which is deeper inside the player it will not work. :(
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