Here is a list of all documented variables with links to the class documentation for each member:
- e -
- edgeCurvature : AC.GameCameraThirdPerson
- effectColour : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- elementName : AC.MenuDrag, AC.MenuLink
- elements : AC.Menu
- elementSlotMapping : AC.MenuDialogList
- emptySlotText : AC.MenuSavesList
- emptySlotTextLineID : AC.MenuSavesList
- emptySlotTexture : AC.MenuCrafting, AC.MenuInventoryBox
- enabledOnStart : AC.ActiveInput, AC.Menu
- enabledStates : AC.TrackData
- enableOnStart : AC.LightSwitch, AC.ParticleSwitch
- endAnimOnLastFrame : AC.CursorIconBase
- endings : AC.Action
- endScrollBeforeSkip : AC.SpeechManager
- evaluateWhenStopped : AC.RememberTimeline
- eventSystem : AC.MenuManager
- experimentalAccuracy : AC.SettingsManager
- expressionGroupID : AC.Char
- expressionID : AC.SpeechGap
- expressionParameter : AC.Char
- expressions : AC.Char
- expressionTransitionTime : AC.Char
- eyesIKTurnFactor : AC.Char