Hi Chris, thanks, I got around to trying this.
When I added the Debug to the second part of the script, I got this when turning the Subtitles and Sticky Subtitles options on and off:
(Image)
When I added the Debug to the first part of the script,…
Thanks Chris. And is there a separate method to change the font for character dialogue/subtitles when changing language, or does this script cover that too?
Thanks - making the borders bigger and tweaking their settings did the trick. The black bars still come more 'in' (fill the screen more at the top and bottom) in 21:9 than they do on 16:9, but I found a decent compromise I think.
Was v helpful bein…
Hi Chris, hope all well. A question please - I've released my demo on Steam. Seems to work on PC, Mac and Linux. A user tested it on Fedora Linux, he has a 38' wide screen, and reported that the black cutscene bars aren't showing correctly. Granted,…
Thanks! I think I eventually got the Mac and Windows demo and full game Options file and Saved Games files all syncing. The way I did it, and I may need to write a full guide to implementing Steamworks Achievements and Cloud Saves, was to edit the c…
Actually, please ignore the previous comment. I see the option file is being created properly at launch. Wasn't able to delete the comment.
I'm almost certain it's a problem with my SteamCloud settings. Having a time trying to get the demo cloud sa…
Hi Chris, hope all well. I'm finding some odd behaviour when launching the game from Steam - it could be a Steam issue. On start, the game almost always starts with a black screen, and sometimes freezes. I need to Alt-Tab out and back before it runs…
Hi Chris - I can confirm the Sticky Subtitles option does not hide after exiting the menu and going back in. Tested with a number of on-and-off options of both subtitles and sticky subtitles, triggering the player to say subtitles, etc.
It doesn't, I did try that as that's what I thought might be the case (only hiding once the menu was closed and re-opened), but will test again when I have Unity open.
Hi Chris, thanks I tried this new script replacement, but unfortunately the same result of crashing.
It seems that if I have any triggers with more than one Trigger component (eg one for enter and one for exit), or 2 triggers overlapping each other,…
Hi Chris,
Hope you had a good weekend.
Thanks for the suggestion - it doesn't seem to work unfortunately.
The 'Sticky Subtitles' option menu still shows even when 'Subtitles' are set to 'Off', and I'm still able to turn on 'Sticky Subtitles' with Su…
Btw this the script set on the PreFab that the toggle triggers
using UnityEngine;using AC;public class CustomSubtitlesToggle : MonoBehaviour{ public void Apply() { AC.KickStarter.speechManager.displayForever = AC.GlobalVariables.GetVar…
Thanks Chris - using the info you provided in this thread:
https://adventurecreator.org/forum/discussion/16115/steam-cloud-saves-questions#latest
I've got Options and the Steam Achievements Global Variables saving to a separate file. I run an Actio…
Ah ok thanks, I’ll see if I can get that set up. Steam recommends not syncing Options data like music volume and resolution, but I just have music volume and imo it’s not a problem to sync, especially if it solves this issue, thanks so much for the …
Hi Chris - thanks for the reply. The solution doesn’t immediately make sense to me but I’ll fiddle around when at comp.
So the setup that you suggest would look like:
* use global variables per achievement
* Link each variable to options data
* in …
So, I think I may have misunderstood this. Because a Steam game demo has its own appID, I think it has its own set of achievements (or none at all). I don't think the demo would be able to unlock achievements in the main game.
The only thing a game…
Hmm, and then I've thought of another complication - a saved game from the demo version will also have saved that Global Variable of 'Is Full Game?' to 'no' so if a player runs the full game and loads up a saved game from the demo game, that variabl…