Hi Chris - it's this:
if (KickStarter.playerInteraction.InPreInteractionCutscene) return GameState.Cutscene;
I do have another question please that I was using triggers for - I had the player able to press a button to 'DAB' once they learned the ab…
Looks like Linux Steam Cloud Sync also working. Way I did it was to play the game on Linux (Windows installed on a Macbook Pro with BootCamp, and Ubuntu/Linux as a VirtualBox that can run in the MacOS, each with their own installs of Steam), save th…
Thanks Chris.
So, looks like I've got Steam Cloud Saves working cross-platform between PC and Mac.
I first got PC cloud saves working, but what was tripping me up was the Mac save path.
I used an app called 'Find Any File' to search all and hidden…
Thanks Chris. I did try the new code, but was still getting crashes.
Only way that works for me seems to be to disable or remove the large footstep area triggers. I'm not sure why this would be happening now and not earlier, but at least I can carry…
Hi Chris - thanks. I had another look at the manual - save labels would only be if someone's able to type in their own saved game name? Because I don't use that, I think this should work ok / not a risk of reverting to default values?
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Also…
Hi Chris - thanks again, this is useful. A question about this please, if I just set up the save-game files to be cloud synced and not the playerprefs/options data, that should work too? I really only have volume as an option, so if that isn't synce…
Thanks so much for making this! A little tip for anyone else who may find this script useful - you can add the following link to be opened with the custom script's action in an actionlist, and it'll open up the game in the Steam app (at least, works…
Hey, thanks Zinph and Kuiofer for playing! :D Stoked you enjoyed it.
Fyi, here's the Steam pages for Episode 1:
https://store.steampowered.com/app/3711090/Bru__Boegie_Episode_1__Get_da_MILK/
and Episode 2:
https://store.steampowered.com/app/3820530/…
After asking an LLM to explain it to me like really simply, I think (hope) I figured it out - I think it was all the triggers I had. I had a bunch of triggers on the ground running continuously that would run action lists if the player character per…
Out of interest I tried starting a fresh project with the latest version of AC. I duplicated the 2D Demo park scene and walked Brain between the 2 scenes quickly. I didn't get a crash after repeatedly doing that, and no errors. No idea what's gone a…
Ah, now is showing the local path error.
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Hmm. I really hope this is solvable. Loaded up the 2D Demo to see if anything looked obviously different, doesn't look like it. Checked the components on the Persistent Prefab engine, all look the s…
In case helpful, I downloaded a ZIP of the entire Unity game project I backed up on Google Drive in April, and added it to Unity. When opening it, there were about 30 security messages with packages I had to manually allow in security settings for M…
Here's some more crash errors when entering another room, the shop:
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If I load up the shop from scratch in the editor it works fine, but if I leave and come back, it crashes.
Sorry to keep updating here, but I'm super stuck. Now, almost every time there's a scene switch, even on my old build that worked pretty flawlessly beforehand, I get a crash, with the 'NullReferenceException: Object reference not set to an instance …
Hmm... getting a lot of crashes and errors on my old build I've never seen before, not quite sure what to make of it. This happens if I try move my character between two other scenes a couple times fast.
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Using AC 1.82.2. Should I maybe try …
Oof, dunno what I've done. Now even if I switch between the same 2 scenes not even quickly, I get the same crash error:
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I did see the same error about a prob while importing the MainCamera.prefab on project startup.
Yeh. Tried my older build - weirdly, I can trigger the crash consistently even in the old build, so I think it was probably always there, just never discovered.
I tried getting some info from an LLM, says that if scene transitions happens very quic…
Another clue perhaps - I'm trying to use GitHub to prevent disaster, but am fairly certain it'll cause disaster with conflicts etc. and my incorrect use of it. I saw this when pulling from an earlier version:
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The one thing I did change was a suggestion from someone else, making the audio controlled by mixer channels and using snapshots at the start of every scene to set levels... I wonder if that did anything to break things?