Btw this the script set on the PreFab that the toggle triggers
using UnityEngine;using AC;public class CustomSubtitlesToggle : MonoBehaviour{ public void Apply() { AC.KickStarter.speechManager.displayForever = AC.GlobalVariables.GetVar…
Thanks Chris - using the info you provided in this thread:
https://adventurecreator.org/forum/discussion/16115/steam-cloud-saves-questions#latest
I've got Options and the Steam Achievements Global Variables saving to a separate file. I run an Actio…
Ah ok thanks, I’ll see if I can get that set up. Steam recommends not syncing Options data like music volume and resolution, but I just have music volume and imo it’s not a problem to sync, especially if it solves this issue, thanks so much for the …
Hi Chris - thanks for the reply. The solution doesn’t immediately make sense to me but I’ll fiddle around when at comp.
So the setup that you suggest would look like:
* use global variables per achievement
* Link each variable to options data
* in …
So, I think I may have misunderstood this. Because a Steam game demo has its own appID, I think it has its own set of achievements (or none at all). I don't think the demo would be able to unlock achievements in the main game.
The only thing a game…
Hmm, and then I've thought of another complication - a saved game from the demo version will also have saved that Global Variable of 'Is Full Game?' to 'no' so if a player runs the full game and loads up a saved game from the demo game, that variabl…
Hi Chris - it's this:
if (KickStarter.playerInteraction.InPreInteractionCutscene) return GameState.Cutscene;
I do have another question please that I was using triggers for - I had the player able to press a button to 'DAB' once they learned the ab…
Looks like Linux Steam Cloud Sync also working. Way I did it was to play the game on Linux (Windows installed on a Macbook Pro with BootCamp, and Ubuntu/Linux as a VirtualBox that can run in the MacOS, each with their own installs of Steam), save th…
Thanks Chris.
So, looks like I've got Steam Cloud Saves working cross-platform between PC and Mac.
I first got PC cloud saves working, but what was tripping me up was the Mac save path.
I used an app called 'Find Any File' to search all and hidden…
Thanks Chris. I did try the new code, but was still getting crashes.
Only way that works for me seems to be to disable or remove the large footstep area triggers. I'm not sure why this would be happening now and not earlier, but at least I can carry…
Hi Chris - thanks. I had another look at the manual - save labels would only be if someone's able to type in their own saved game name? Because I don't use that, I think this should work ok / not a risk of reverting to default values?
(Image)
Also…
Hi Chris - thanks again, this is useful. A question about this please, if I just set up the save-game files to be cloud synced and not the playerprefs/options data, that should work too? I really only have volume as an option, so if that isn't synce…
Thanks so much for making this! A little tip for anyone else who may find this script useful - you can add the following link to be opened with the custom script's action in an actionlist, and it'll open up the game in the Steam app (at least, works…
Hey, thanks Zinph and Kuiofer for playing! :D Stoked you enjoyed it.
Fyi, here's the Steam pages for Episode 1:
https://store.steampowered.com/app/3711090/Bru__Boegie_Episode_1__Get_da_MILK/
and Episode 2:
https://store.steampowered.com/app/3820530/…
After asking an LLM to explain it to me like really simply, I think (hope) I figured it out - I think it was all the triggers I had. I had a bunch of triggers on the ground running continuously that would run action lists if the player character per…
Out of interest I tried starting a fresh project with the latest version of AC. I duplicated the 2D Demo park scene and walked Brain between the 2 scenes quickly. I didn't get a crash after repeatedly doing that, and no errors. No idea what's gone a…
Ah, now is showing the local path error.
(Image)
Hmm. I really hope this is solvable. Loaded up the 2D Demo to see if anything looked obviously different, doesn't look like it. Checked the components on the Persistent Prefab engine, all look the s…
In case helpful, I downloaded a ZIP of the entire Unity game project I backed up on Google Drive in April, and added it to Unity. When opening it, there were about 30 security messages with packages I had to manually allow in security settings for M…
Here's some more crash errors when entering another room, the shop:
(Image)
If I load up the shop from scratch in the editor it works fine, but if I leave and come back, it crashes.