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mikdog

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mikdog
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  • Hmm... I see when Cloud Saving is enabled for a game, Steam creates a 'SavesDir' in the local folder when it downloads the game files. I wonder if the question should be more, if I should be telling AC to rather save files in this newly-created Stea…
  • EDIT: Oop, I shut down Unity AND Steam and restarted Steam first then opened the Unity project - unlocking the Steam achievement from the Unity editor worked. Nice. Next, going to try figure out how to remove achievements, lol. Would love some ideas…
  • Hi Chris - thanks. I've added Steamworks to the project, I can see when I run the game in Unity that it says the game is running in my Steam app. And I've added the custom action linked above. However, I can't seem to trigger an unlock achievement i…
  • Ah, that's awesome, thanks @connygy! :D As a side, seen quite a few playthroughs on YouTube, about 50 thus far. I made a playlist: https://youtube.com/playlist?list=PLsgUCJ6XovW6s8Z5Nqw-fXhwogfqcXWU1
  • Hey, thanks @connygy , I appreciate the kind words. My next plan for Episode 1 is to launch it on Steam. I've created a 'Coming Soon' page linked below. If I can, hoping to include some humorous Steam Achievements and maybe Cloud Saves. https://sto…
  • Hey, thanks so much @connygy ! :) I'd suggest going inside the bathroom and checking behind the door to find something that might help with luring the dog away ;) I wrote a little post-launch blog: https://www.mikdog.com/bru-boegie-get-da-milk-…
  • Hi @ABABAB - hope all well. Just wondering if you ever got Steam Cloud Saves to work in AC, and if so, if you have any tips/suggestions for how to set that up? From my understanding, if Steam can be directed to the location of the actual .save file(…
    in Save Names Comment by mikdog May 7
  • Hi @TheBear - did you ever get Steam Achievements working, please? I'm hoping to integrate it into my game and wondering what the current best path to doing it is.
  • Some good news - itch.io featured the game on their homepage, and it's got a bunch of plays, playthrough videos and comments. Very stoked. One of the playthroughs with commentary, from Gryz: https://www.youtube.com/watch?v=6_HPZGRZF8g
  • Looks good, big congrats! Would be curious to hear from you how it’s gone for you and the game on Steam since, if you’re able to share?
  • Hi Chris - sure, per message on 20 March, I trigger the timers in the beginning of the game like this: (Image) However, perhaps I did something odd by re-triggering the already-running timer in a later scene with an ActionList item I left in durin…
  • I will mention though I currently can't seem to recreate this error when starting a new game in Unity Editor - the timer seems to save and load correctly with new saved and load games. I'll try find out with further testing where it possibly broke, …
  • Hi Chris, thanks. Yes, I'm displaying the timers as labels in two locations, once during character dialogue, and later during the credits in an empty NPC's dialogue: (Image) I linked the timer to a global variable and yes, when I load the saved…
  • Hi Chris, thanks. It's AC 1.82.2 For some more clarity, the timers work fine when someone plays the game from start to finish in one go, but when loading a saved game, seems like the timer resets and plays from zero. Here's the timer info I found …
  • Hi Chris, hope all well. I think I discovered something - when saving and loading a game, the timer I think (that was started in an earlier scene) I don't think continues running. May I ask if there's a way to keep timers running after loading a gam…
  • Hi @Kinteros , hope all well. Thanks for sharing your workings. May I ask how you used the script, please? ie, was it attached to a blank gameobject within a scene, and if so, did you create new gameobjects with the script in each scene you wanted t…
  • Thanks Chris, that does the job really nicely. I asked Claude to tweak it a bit for me so I could have different PreFab dust animations for both running and walking, and also added an offset to correctly place it: using UnityEngine;using AC;public …
  • Hi Chris, super, thank you. May I ask please if there a way to make it so the dust puffs only trigger when the character's running? I don't have a unique running animation, the character just moves quicker.
  • Thanks for the comment! It’s a good idea, I also sometimes use a blank png / blank animation to essentially get rid of something. My concern is more that the character walks around a scene for 30 seconds and spawns like, 1000 little dust animation p…
  • Thanks Chris, will try the animator prefab method. Ignorant question - what’s a good way to spawn in that prefab, please? I’m thinking maybe I could add animation events for each step, and then somehow (maybe with custom scripting) spawn in a prefab…
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