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mikdog

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mikdog
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  • Having mixed results with AI making scripts. Is there a simple/performant way to do this, please? (Image) I'm kind of getting there with AI slowly but there always seems to be some caveat downside. Just want a short couple-frame animation to play …
  • The Claude script is actually working pretty well for me. Tweaked it so I only get the particles (which is a basic sprite animation) playing when the player moves over a certain speed. I don't think what I ended up with needed to be particles, but a…
  • I got Claude.ai to write me a script: https://pastebin.com/VXnBSveU which surprisingly does kind of work (I don't really understand it, but it works), made a separate Particle system then attached this script to the player and dragged the particle s…
  • Thank you Chris. I decided to remove the click, was getting a bit much, but nice to know how to do it if I ever wanted to again.
  • Hi Chris - I'm trying to do this, along with the script you made. I can get the particles to turn on when the player starts walking (I have the particle system as well as the script on the sprite object of the player, as that has the animator on it)…
  • Well done! Having never done it myself, I think even getting any project onto Steam is an accomplishment!
  • Added sound, made the thoughts go faster over time - way more exciting now. Have been able to achieve an A grade but not yet A+ or S. https://mikdog.itch.io/meditation-hero (Image)
  • Hi Chris, thank you, that would be fantastic. Will back up and update when ready, and/or start a new project and add the template to try and learn from and reconstruct it (have found deconstructing the demo projects very useful). As always, so very …
  • Hi Chris, I thought it had it working in Unity but when I make a Web Build, I'm sadly getting the same funky result. Hmm... I'd love any help you could please provide here. Here is a video of what happens when I expand the web browser when playing …
  • Also wanted to mention - the 'Scale With Screen Size' setting did fix my issue, thank you muchly. However, I'm using ActionLists to animate the bars in and out, and I would like to try and understand how to do things the intended way with the 4 anim…
  • Hi Chris, I'm really trying to break this down to basics, foregoing animation. I've managed to get a simple UI Canvas rectangle to show up correctly in the scene, but am struggling to transfer that to a PreFab for a menu, plus animations. I'm not e…
  • I might be going crazy, but I can't find any tutorials in the tutorial list about Tint Maps, and in the Manual, hotlinks to 'Tint Map' seem to not work. I'm sure I saw a video about tint maps somewhere... but getting Mandala effect vibes lol.
  • Hi Chris, thanks. I changed that and it works better when I stretch the 'screen' horizontally. I also increased the width of the black bars a bit. However, when I bring the sides of the Game screen in horizontally, the black bars disappear up the t…
  • Thanks Chris. Ah, I thought 'connect to root' meant the root parent like I've done here. Do I just stick the Auto Correct UI Dimensions component to an empty game object in the Hierarchy?
  • Hi Chris, sorry to bother. I'm having a hang of a time with these black bars. Seems like they keep changing/sliding around depending on how big the Game window is. Have I set this up correctly? Or maybe I should ask, what's the correct way to set th…
  • Just to note - I had the same issue re inventory items appearing much darker than they were supposed to be. I changed my project's color space from 'Linear' to 'Gamma' and the inventory items' colors now look like they're supposed to. Transparent th…
  • Yes, exactly re with 'Engine: Change Timescale'. Not a major necessity but would be nice to have as an option where the seconds timer ignores changes to timescale, thank you.
  • Hi Chris - really enjoying the ease of the new timer, thnx. A question please - is there any way to get the timer to not be affected by time scaling that happens in ActionLists? I have a little minigame as part of my main game, where I have a timer …
  • Hi Chris - thanks. I'm currently using separate ActionLists with moveables for the appear and disappear transition black bar animations, mostly works for the in-browser Web HTML build in Safari and Chrome, but for some reason the start and end trans…
  • Hi Chris - I made a PreFab of an empty GameObject and made the black bars children of it, so I could select that PreFab as RectTransform Boundary. However, the problem I'm now facing is that after the Unity UI black bars is turned off, the game kind…
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