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mikdog

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mikdog
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  • Sorry to keep updating here, but I'm super stuck. Now, almost every time there's a scene switch, even on my old build that worked pretty flawlessly beforehand, I get a crash, with the 'NullReferenceException: Object reference not set to an instance …
  • Hmm... getting a lot of crashes and errors on my old build I've never seen before, not quite sure what to make of it. This happens if I try move my character between two other scenes a couple times fast. (Image) Using AC 1.82.2. Should I maybe try …
  • Oof, dunno what I've done. Now even if I switch between the same 2 scenes not even quickly, I get the same crash error: (Image) I did see the same error about a prob while importing the MainCamera.prefab on project startup.
  • Yeh. Tried my older build - weirdly, I can trigger the crash consistently even in the old build, so I think it was probably always there, just never discovered. I tried getting some info from an LLM, says that if scene transitions happens very quic…
  • Another clue perhaps - I'm trying to use GitHub to prevent disaster, but am fairly certain it'll cause disaster with conflicts etc. and my incorrect use of it. I saw this when pulling from an earlier version: (Image)
  • Thanks Chris, I'll keep trying, thanks for this useful info.
  • The one thing I did change was a suggestion from someone else, making the audio controlled by mixer channels and using snapshots at the start of every scene to set levels... I wonder if that did anything to break things?
  • Hmm... I see when Cloud Saving is enabled for a game, Steam creates a 'SavesDir' in the local folder when it downloads the game files. I wonder if the question should be more, if I should be telling AC to rather save files in this newly-created Stea…
  • EDIT: Oop, I shut down Unity AND Steam and restarted Steam first then opened the Unity project - unlocking the Steam achievement from the Unity editor worked. Nice. Next, going to try figure out how to remove achievements, lol. Would love some ideas…
  • Hi Chris - thanks. I've added Steamworks to the project, I can see when I run the game in Unity that it says the game is running in my Steam app. And I've added the custom action linked above. However, I can't seem to trigger an unlock achievement i…
  • Ah, that's awesome, thanks @connygy! :D As a side, seen quite a few playthroughs on YouTube, about 50 thus far. I made a playlist: https://youtube.com/playlist?list=PLsgUCJ6XovW6s8Z5Nqw-fXhwogfqcXWU1
  • Hey, thanks @connygy , I appreciate the kind words. My next plan for Episode 1 is to launch it on Steam. I've created a 'Coming Soon' page linked below. If I can, hoping to include some humorous Steam Achievements and maybe Cloud Saves. https://sto…
  • Hey, thanks so much @connygy ! :) I'd suggest going inside the bathroom and checking behind the door to find something that might help with luring the dog away ;) I wrote a little post-launch blog: https://www.mikdog.com/bru-boegie-get-da-milk-…
  • Hi @ABABAB - hope all well. Just wondering if you ever got Steam Cloud Saves to work in AC, and if so, if you have any tips/suggestions for how to set that up? From my understanding, if Steam can be directed to the location of the actual .save file(…
    in Save Names Comment by mikdog May 2025
  • Hi @TheBear - did you ever get Steam Achievements working, please? I'm hoping to integrate it into my game and wondering what the current best path to doing it is.
  • Some good news - itch.io featured the game on their homepage, and it's got a bunch of plays, playthrough videos and comments. Very stoked. One of the playthroughs with commentary, from Gryz: https://www.youtube.com/watch?v=6_HPZGRZF8g
  • Looks good, big congrats! Would be curious to hear from you how it’s gone for you and the game on Steam since, if you’re able to share?
  • Hi Chris - sure, per message on 20 March, I trigger the timers in the beginning of the game like this: (Image) However, perhaps I did something odd by re-triggering the already-running timer in a later scene with an ActionList item I left in durin…
  • I will mention though I currently can't seem to recreate this error when starting a new game in Unity Editor - the timer seems to save and load correctly with new saved and load games. I'll try find out with further testing where it possibly broke, …
  • Hi Chris, thanks. Yes, I'm displaying the timers as labels in two locations, once during character dialogue, and later during the credits in an empty NPC's dialogue: (Image) I linked the timer to a global variable and yes, when I load the saved…
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