Hi Chris, thanks.
It's AC 1.82.2
For some more clarity, the timers work fine when someone plays the game from start to finish in one go, but when loading a saved game, seems like the timer resets and plays from zero.
Here's the timer info I found …
Hi Chris, hope all well. I think I discovered something - when saving and loading a game, the timer I think (that was started in an earlier scene) I don't think continues running. May I ask if there's a way to keep timers running after loading a gam…
Hi @Kinteros , hope all well. Thanks for sharing your workings. May I ask how you used the script, please? ie, was it attached to a blank gameobject within a scene, and if so, did you create new gameobjects with the script in each scene you wanted t…
Thanks Chris, that does the job really nicely. I asked Claude to tweak it a bit for me so I could have different PreFab dust animations for both running and walking, and also added an offset to correctly place it:
using UnityEngine;using AC;public …
Hi Chris, super, thank you.
May I ask please if there a way to make it so the dust puffs only trigger when the character's running? I don't have a unique running animation, the character just moves quicker.
Thanks for the comment! It’s a good idea, I also sometimes use a blank png / blank animation to essentially get rid of something. My concern is more that the character walks around a scene for 30 seconds and spawns like, 1000 little dust animation p…
Thanks Chris, will try the animator prefab method.
Ignorant question - what’s a good way to spawn in that prefab, please?
I’m thinking maybe I could add animation events for each step, and then somehow (maybe with custom scripting) spawn in a prefab…
Having mixed results with AI making scripts. Is there a simple/performant way to do this, please?
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I'm kind of getting there with AI slowly but there always seems to be some caveat downside.
Just want a short couple-frame animation to play …
The Claude script is actually working pretty well for me. Tweaked it so I only get the particles (which is a basic sprite animation) playing when the player moves over a certain speed. I don't think what I ended up with needed to be particles, but a…
I got Claude.ai to write me a script:
https://pastebin.com/VXnBSveU
which surprisingly does kind of work (I don't really understand it, but it works), made a separate Particle system then attached this script to the player and dragged the particle s…
Hi Chris - I'm trying to do this, along with the script you made. I can get the particles to turn on when the player starts walking (I have the particle system as well as the script on the sprite object of the player, as that has the animator on it)…
Added sound, made the thoughts go faster over time - way more exciting now.
Have been able to achieve an A grade but not yet A+ or S.
https://mikdog.itch.io/meditation-hero
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Hi Chris, thank you, that would be fantastic. Will back up and update when ready, and/or start a new project and add the template to try and learn from and reconstruct it (have found deconstructing the demo projects very useful). As always, so very …
Hi Chris, I thought it had it working in Unity but when I make a Web Build, I'm sadly getting the same funky result.
Hmm... I'd love any help you could please provide here.
Here is a video of what happens when I expand the web browser when playing …
Also wanted to mention - the 'Scale With Screen Size' setting did fix my issue, thank you muchly. However, I'm using ActionLists to animate the bars in and out, and I would like to try and understand how to do things the intended way with the 4 anim…
Hi Chris, I'm really trying to break this down to basics, foregoing animation.
I've managed to get a simple UI Canvas rectangle to show up correctly in the scene, but am struggling to transfer that to a PreFab for a menu, plus animations.
I'm not e…
I might be going crazy, but I can't find any tutorials in the tutorial list about Tint Maps, and in the Manual, hotlinks to 'Tint Map' seem to not work.
I'm sure I saw a video about tint maps somewhere... but getting Mandala effect vibes lol.
Hi Chris, thanks. I changed that and it works better when I stretch the 'screen' horizontally. I also increased the width of the black bars a bit.
However, when I bring the sides of the Game screen in horizontally, the black bars disappear up the t…