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mikdog

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mikdog
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  • For a bit more info, eg the top black bar's pivot is in the centre, is aligned to top centre of the RectTransform, and it starts off at Y = 0.5 , but when I want the black bar to animate down in the ActionList, I need to put something like Y = 200. …
  • Hi Chris, thanks for this. I've got the bars appearing, they only look correct in 16:9 view in the Game view, but that's ok I think. I have the Canvas set to 'Screen Space - Camera' which seems to be the only way to get it to appear as intended. A …
  • Ok so I think I figured out something - when I was playing the game in the Editor, I had 'Recording Resolution' enabled, which was showing the Unity Prefab bars ok. But when I chose 16:9, the bars disappeared. The Web build shows whatever the 16:9 s…
  • I tried adding no animation to the black bars in Unity UI Prefab to see what it'd look like in the Web build export - looks like this, lol. Looks fine in editor, though. (Image) I'm super confused with how this all works, lol. So many variables a…
  • So, I got animated black bars in UI Prefab menu to work, but they're not showing up in the Web build. Hmm, darn. How I got them to work in Unity prefab: On each bar I added a 'Moveable' and 'Remember Moveable' component. It didn't seem to matter th…
  • And another q pls - if I can't get the fade to work, I'm trying to get an ActionList to run when the Menu is turned on, so I have the 'ActionList when turn on' enabled, as I'd like to animate each bar moving/animating into shot for cinematic effect.…
  • So, I could get the bars to display correctly by changing 'Rendering Mode' to 'Screen Space - Camera' in the Prefab's inspector. Nice. The issue I'm having now is, the fades in and out of the bars don't seem to work, and the bars are displaying behi…
  • Thanks Chris. I'm trying to get this to work - creating a Canvas with bars top and bottom by stretching out a square sprite isn't difficult, but I'm struggling to figure out how to resize the Canvas prefab to fit within the game's camera. It seems l…
  • I did this and it works well, ta. Only thing I wasn't able to do was change Narration text colour. I see there's a thread elsewhere which is 'make an NPC that's invisible and use that for narrator' so if I really wanted that, I could do that, but wo…
  • New timer in 1.82.2 seems to work great - exactly what I was looking for, thank you!
  • Hi Chris - wondering if this is still the suggested solution to change the position of the narration text in later versions of AC? In the editor, my narration text plays at the top left of the screen and looks good, but in the Web HTML build, it sho…
  • Congrats Calligram! Looks super
  • Hi Chris, thank you for the reply. So, I've got my Global Float variable [cool] and I've got an AC Timer 'linked to global variable' [cool]. I see there's an option in the variable to 'Link to custom script' but no field to point it to. May I ask w…
  • Hi Chris, hope all well, in lieu of the new timer to be included with a possible upcoming update of AC, I've been trying to get another timer plugin 'TimersMadeEasyLite' to work with AC but am a little stumped. I can get the timer showing on screen …
  • In addition, I also tried making a marker for setting the Player and NPC's 'Speech Menu Placement Child' but it's not seeming to pick it up. The 'Speech Menu Placement Child' does seem to work with a marker when Adventure Creator is set as source, t…
  • For what it's worth, I was able to get things working a little better to get dialogue above the characters' heads by making a PreFab of the 'Panel' inside the SubtitlesUI Prefab, and making that the RectTransform in the Dialogue Menu, but I'm preeee…
  • I do have another question though please. While I'm pleased I managed to get this working, I'm having trouble getting the UI Prefab text to display properly over the characters' heads. I watched again the 2D Primer video on YouTube, and around 1h31m…
  • Thanks Chris. I asked Kai the creator of Super Text Mesh, and it was just the one extra line that you mentioned above the supertext.Text line in the AC Wiki script, but with a small t instead of big T for supertext.color: https://itch.io/t/4388798/a…
  • Hi there, hope OK to resurrect an old thread. I'm trying to figure out how to get Super Text Mesh integrated well into an AC project. I've managed to get it working by opening the SubtitlesUI prefab, disabling the text component and including a Sup…
  • 2 - ah, thanks. Was easier than I thought! For anyone other newbies wondering how this works, in Edit > Project Settings > Input Manager, duplicate one of the axis and rename it to FlashHotspots and set a key to trigger it. Then, like me if yo…
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