Thanks Chris. Ah, I thought 'connect to root' meant the root parent like I've done here. Do I just stick the Auto Correct UI Dimensions component to an empty game object in the Hierarchy?
Hi Chris, sorry to bother. I'm having a hang of a time with these black bars. Seems like they keep changing/sliding around depending on how big the Game window is. Have I set this up correctly? Or maybe I should ask, what's the correct way to set th…
Just to note - I had the same issue re inventory items appearing much darker than they were supposed to be. I changed my project's color space from 'Linear' to 'Gamma' and the inventory items' colors now look like they're supposed to. Transparent th…
Yes, exactly re with 'Engine: Change Timescale'.
Not a major necessity but would be nice to have as an option where the seconds timer ignores changes to timescale, thank you.
Hi Chris - really enjoying the ease of the new timer, thnx. A question please - is there any way to get the timer to not be affected by time scaling that happens in ActionLists? I have a little minigame as part of my main game, where I have a timer …
Hi Chris - thanks. I'm currently using separate ActionLists with moveables for the appear and disappear transition black bar animations, mostly works for the in-browser Web HTML build in Safari and Chrome, but for some reason the start and end trans…
Hi Chris - I made a PreFab of an empty GameObject and made the black bars children of it, so I could select that PreFab as RectTransform Boundary.
However, the problem I'm now facing is that after the Unity UI black bars is turned off, the game kind…
For a bit more info, eg the top black bar's pivot is in the centre, is aligned to top centre of the RectTransform, and it starts off at Y = 0.5 , but when I want the black bar to animate down in the ActionList, I need to put something like Y = 200.
…
Hi Chris, thanks for this.
I've got the bars appearing, they only look correct in 16:9 view in the Game view, but that's ok I think.
I have the Canvas set to 'Screen Space - Camera' which seems to be the only way to get it to appear as intended.
A …
Ok so I think I figured out something - when I was playing the game in the Editor, I had 'Recording Resolution' enabled, which was showing the Unity Prefab bars ok. But when I chose 16:9, the bars disappeared. The Web build shows whatever the 16:9 s…
I tried adding no animation to the black bars in Unity UI Prefab to see what it'd look like in the Web build export - looks like this, lol. Looks fine in editor, though.
(Image)
I'm super confused with how this all works, lol. So many variables a…
So, I got animated black bars in UI Prefab menu to work, but they're not showing up in the Web build. Hmm, darn.
How I got them to work in Unity prefab: On each bar I added a 'Moveable' and 'Remember Moveable' component. It didn't seem to matter th…
And another q pls - if I can't get the fade to work, I'm trying to get an ActionList to run when the Menu is turned on, so I have the 'ActionList when turn on' enabled, as I'd like to animate each bar moving/animating into shot for cinematic effect.…
So, I could get the bars to display correctly by changing 'Rendering Mode' to 'Screen Space - Camera' in the Prefab's inspector. Nice.
The issue I'm having now is, the fades in and out of the bars don't seem to work, and the bars are displaying behi…
Thanks Chris. I'm trying to get this to work - creating a Canvas with bars top and bottom by stretching out a square sprite isn't difficult, but I'm struggling to figure out how to resize the Canvas prefab to fit within the game's camera. It seems l…
I did this and it works well, ta. Only thing I wasn't able to do was change Narration text colour. I see there's a thread elsewhere which is 'make an NPC that's invisible and use that for narrator' so if I really wanted that, I could do that, but wo…
Hi Chris - wondering if this is still the suggested solution to change the position of the narration text in later versions of AC? In the editor, my narration text plays at the top left of the screen and looks good, but in the Web HTML build, it sho…
Hi Chris, thank you for the reply. So, I've got my Global Float variable [cool] and I've got an AC Timer 'linked to global variable' [cool].
I see there's an option in the variable to 'Link to custom script' but no field to point it to. May I ask w…