Aaaaaaah lol, apologies, I was trying to over-engineer something that already existed, have done that a lot and then later realised an action was designed specifically to easily do what I'm trying to do. :s I knew of the 'Engine: End Game' action,…
Hi Chris, thanks so much for the reply.
* This is going to be super useful when I make another game, thanks, might try Unity UI for Inventory, and that makes a lot of sense.
For some reason in my current project, selecting Unity UI freezes things s…
Hi Chris, thanks for the reply.
My apologies, I really am a n00b - so, when the game is finished and I wanted to restart it, how would I trigger that function please? Would it be in a custom script attached to a blank GameObject that's triggered by …
Hi Chris, thanks for the reply. I think I'll maybe leave out the 'reset and speed run' section of the game to when it's more easily includable.
Another related question - if I wanted to reset the game for a player to try again in a kind of simulate…
Hey Tincho - wonder if you ever got this working like the demo (The Journey Down) video you posted, and any tips and tricks pls? Looking to do the same thing with the newly-added inventory item ‘popping’ a bit to grab player’s attention, and am tryi…
Copied the 2D Demo's UI and have something akin to a Sam & Max-style convo (rough vid included), SUPER stoked that demo was included, had no idea that was possible with AC! Finding the demos so incredibly helpful, thanks.
https://youtu.be/NM7Gxc…
Through sheer doggedness (I'm not really a coder) I figured out how to relink the 'ConversationUI' from the UI folder to the UnityUI prefab for the 'Conversations' menu. And I see how selecting the 'Adventure Creator' setting in the Conversations me…
So, I think what's happened is because I copied across the manager from the 2D demo, my game's 'Conversation' menu is trying to make an icon dialogue system like the 2D demo, I noticed the mouse-over text worked horizontally. I might try start a new…
Hi Chris, sorry for the multiple messages, trying my best to figure this out.
I looked at the 2D Primer Again - my project doesn't have the SubsSpeaker option in the Subtitles menu, maybe this has resulted in the dialogue options disappearing? I do…
Turns out for text colour it was just a matter of editing the SubsLineLabel menu in the Subtitles.
Still a bit stuck with the disappearing conversation dialogue options though :/
Btw I'm going to try the super-nice-and-simple 'context sensitive' interactivity one-button approach. Just seems to be the conversation options that have gone a bit funny, and I seem to have lost the colour of my speaker's text appearing.
Hi Chris. Thank you. I had duplicates of those managers, so I tried renaming the old ones and removing the '(Old)' from them to try get the game to pick up the old ones as the default ones (and locked the ones I didn't want and unchecked 'start lock…
Sorry to resurrect an old thread, been digging through the forums to try find a TextMesh Pro guide to get spoken dialogue to use TMPro. I've gone through the latest manual, and details are scarce about its integration. I wonder if anyone might pleas…
Hi Chris - another q pls - feedback I'm getting is that peeps aren't digging my 9-verb thing. I love it because it reminds me of games of yore, but modern audiences don't necessarily share my sentiments.
May I ask how to remove the 9-verb interacti…
AC 1.82.1 and Unity 6000.0.26f1
As reported, the issue doesn't occur in the editor, only on the Web build.
Here's some more info:
(Image)
Some info about the ActionLists, eg this is the one where Bru puts the jack under the couch and we see the fli…
HI Chris, here's my player settings PreFab. Please let me know what else you'd like to know / can try send the project if necessary.
(Image)
https://ibb.co/Mn4ndK3
Whaaa, I never knew one could have multiple Player Starts! This is great, I’ve been using Marker2Ds and I think variables to determine different player starts, but this seems way simpler, thanks.
If you ever update the 2D Primer video tutorial Chri…
Ah, forgot I recorded this in Editor. Character flipping doesn’t seem like it’s a problem here:
https://youtu.be/igXP_BuAFBE
Can share more settings when at comp again.
Hi Chris, thanks for replying, afk until Monday but will send info when back.
Yes, ch flipping seemed to open happen in the HTML build and not in Editor. Will double-check ro confirm when back.
Thanks.