Hi Chris, hope all well, in lieu of the new timer to be included with a possible upcoming update of AC, I've been trying to get another timer plugin 'TimersMadeEasyLite' to work with AC but am a little stumped. I can get the timer showing on screen …
In addition, I also tried making a marker for setting the Player and NPC's 'Speech Menu Placement Child' but it's not seeming to pick it up. The 'Speech Menu Placement Child' does seem to work with a marker when Adventure Creator is set as source, t…
For what it's worth, I was able to get things working a little better to get dialogue above the characters' heads by making a PreFab of the 'Panel' inside the SubtitlesUI Prefab, and making that the RectTransform in the Dialogue Menu, but I'm preeee…
I do have another question though please. While I'm pleased I managed to get this working, I'm having trouble getting the UI Prefab text to display properly over the characters' heads. I watched again the 2D Primer video on YouTube, and around 1h31m…
Thanks Chris. I asked Kai the creator of Super Text Mesh, and it was just the one extra line that you mentioned above the supertext.Text line in the AC Wiki script, but with a small t instead of big T for supertext.color:
https://itch.io/t/4388798/a…
Hi there, hope OK to resurrect an old thread.
I'm trying to figure out how to get Super Text Mesh integrated well into an AC project. I've managed to get it working by opening the SubtitlesUI prefab, disabling the text component and including a Sup…
2 - ah, thanks. Was easier than I thought! For anyone other newbies wondering how this works, in Edit > Project Settings > Input Manager, duplicate one of the axis and rename it to FlashHotspots and set a key to trigger it. Then, like me if yo…
Aaaaaaah lol, apologies, I was trying to over-engineer something that already existed, have done that a lot and then later realised an action was designed specifically to easily do what I'm trying to do. :s I knew of the 'Engine: End Game' action,…
Hi Chris, thanks so much for the reply.
* This is going to be super useful when I make another game, thanks, might try Unity UI for Inventory, and that makes a lot of sense.
For some reason in my current project, selecting Unity UI freezes things s…
Hi Chris, thanks for the reply.
My apologies, I really am a n00b - so, when the game is finished and I wanted to restart it, how would I trigger that function please? Would it be in a custom script attached to a blank GameObject that's triggered by …
Hi Chris, thanks for the reply. I think I'll maybe leave out the 'reset and speed run' section of the game to when it's more easily includable.
Another related question - if I wanted to reset the game for a player to try again in a kind of simulate…
Hey Tincho - wonder if you ever got this working like the demo (The Journey Down) video you posted, and any tips and tricks pls? Looking to do the same thing with the newly-added inventory item ‘popping’ a bit to grab player’s attention, and am tryi…
Copied the 2D Demo's UI and have something akin to a Sam & Max-style convo (rough vid included), SUPER stoked that demo was included, had no idea that was possible with AC! Finding the demos so incredibly helpful, thanks.
https://youtu.be/NM7Gxc…
Through sheer doggedness (I'm not really a coder) I figured out how to relink the 'ConversationUI' from the UI folder to the UnityUI prefab for the 'Conversations' menu. And I see how selecting the 'Adventure Creator' setting in the Conversations me…
So, I think what's happened is because I copied across the manager from the 2D demo, my game's 'Conversation' menu is trying to make an icon dialogue system like the 2D demo, I noticed the mouse-over text worked horizontally. I might try start a new…
Hi Chris, sorry for the multiple messages, trying my best to figure this out.
I looked at the 2D Primer Again - my project doesn't have the SubsSpeaker option in the Subtitles menu, maybe this has resulted in the dialogue options disappearing? I do…
Turns out for text colour it was just a matter of editing the SubsLineLabel menu in the Subtitles.
Still a bit stuck with the disappearing conversation dialogue options though :/
Btw I'm going to try the super-nice-and-simple 'context sensitive' interactivity one-button approach. Just seems to be the conversation options that have gone a bit funny, and I seem to have lost the colour of my speaker's text appearing.
Hi Chris. Thank you. I had duplicates of those managers, so I tried renaming the old ones and removing the '(Old)' from them to try get the game to pick up the old ones as the default ones (and locked the ones I didn't want and unchecked 'start lock…