Sorry to resurrect an old thread, been digging through the forums to try find a TextMesh Pro guide to get spoken dialogue to use TMPro. I've gone through the latest manual, and details are scarce about its integration. I wonder if anyone might pleas…
Hi Chris - another q pls - feedback I'm getting is that peeps aren't digging my 9-verb thing. I love it because it reminds me of games of yore, but modern audiences don't necessarily share my sentiments.
May I ask how to remove the 9-verb interacti…
AC 1.82.1 and Unity 6000.0.26f1
As reported, the issue doesn't occur in the editor, only on the Web build.
Here's some more info:
(Image)
Some info about the ActionLists, eg this is the one where Bru puts the jack under the couch and we see the fli…
HI Chris, here's my player settings PreFab. Please let me know what else you'd like to know / can try send the project if necessary.
(Image)
https://ibb.co/Mn4ndK3
Whaaa, I never knew one could have multiple Player Starts! This is great, I’ve been using Marker2Ds and I think variables to determine different player starts, but this seems way simpler, thanks.
If you ever update the 2D Primer video tutorial Chri…
Ah, forgot I recorded this in Editor. Character flipping doesn’t seem like it’s a problem here:
https://youtu.be/igXP_BuAFBE
Can share more settings when at comp again.
Hi Chris, thanks for replying, afk until Monday but will send info when back.
Yes, ch flipping seemed to open happen in the HTML build and not in Editor. Will double-check ro confirm when back.
Thanks.
Hi Chris, thanks. I'd like to use a Splash Screen but started my game before it was part of the setup package. May I ask the best way to do this retroactively please? Would it be creating a 2D scene, and then adding this as the scene manager?
Also,…
I can’t edit my post anymore but looking through the manual, it seems like I’ll need to use TextMeshPro to get crisper text, so will try learn that. I also got ‘Super Text Mesh’ plugin on a Black Friday special, hopefully going to figure out how to …
Hi Chris, hope all well. I noticed a couple posts back you mentioned AC works well with Unity 6 and that issues will get ironed out. I'm doing a months-long mini-game (well, it should be finished by 11 Dec) and wanted to ask pls if you think safe to…
Hi Chris, thanks.
Messed around some more, redrew the bg and orb in pixel, going to try replace the demo character with an animated pixel guy to learn some more.
I agree that 'Pixel Perfect Camera' confuses things quite a bit, so I haven't added t…
Hi Chris, this is the kind of thing I was trying to achieve:
(Image)
I managed to get the nine verbs imported and working, but the whole nine verbs 'window' was longer width than my background 320 x 240 room image when I had the pixel perfect camer…
Hi @humaldo - man, I know this is probably a blast from the past, but I'd love to know how you got that great pixel look! I'm a pixel artist/animator getting into AC and would love any tips and workflows you might be willing to share.
Your game loo…
Hi Chris, thanks. AC 1.81.6 and Unity 2022.3.45f1
I tried finding the scene I made with the included Nine Verbs template but not sure how to get it back again, made a demo project to experiment with, I might have done something to remove the 9 verbs…
Agreed. Though I’m a Unity newbie and new to gamedev in general, I used to study the backgrounds of 2D Lucasarts pnc adventure games and messed around in AGS years ago. This is possibly the first time making a little indie pnc game is viable for me,…
Thanks Chris! I think this is what I was trying to do. I was able to create one new Animation Clip Asset with a single idle frame that had a single keyframe, which made sense. Then I got stuck trying to create a second Animation Clip. I think I need…