Hey Jeanini - sorry to bother - wonder if you wouldn't mind please sharing some details of your UnityUI Canvas details for how you achieved this? I previously used the Adventure Creator menu maker for this, but having some trouble adapting the Conve…
Ah - I asked KaiClavier (the author of Super Text Mesh) about this and he gave some suggestions, the first of which (replacing "supertext.Text" with "supertext._text") seemed to do the trick:
https://itch.io/t/5397155/issue-with…
Hi Chris, thanks - I get this compilation error:
Assets/bbsugar/Scripts/SuperTextFromACSpeech.cs(39,41): error CS0122: 'PlayerInput.InputGetMouseButtonDown(int)' is inaccessible due to its protection level
In case useful or in case it might affect things, this is my SubtitlesUI setup. Was a fairly convoluted setup to get the background colour box of the text to conform to the text amount, and for setting the min and max horizontal size the text box co…
Hi Chris - sure, thanks, it’s this one:
https://adventure-creator.fandom.com/wiki/Super_Text_Mesh_subtitle_integration
I asked the creator about it but he says he wouldn’t know or even remember the script from 9 years ago. I can’t seem to comment it…
After plenty testing it seems like it's related possibly to the way the ACWiki script integrates 'Super Text Mesh' because when I disable Super Text Mesh on the Subtitles Canvas element and just use Text Mesh Pro, the temporary placement issue is so…
I can remedy the problem by deselecting 'Duplicate for each line?' option in the menu, but then I run into the problem mentioned in the first post in this thread.
Hmm...
Hi Chris, I'm encountering a new problem, that was maybe always there but I've only started noticing it now: I'm using UnityUI for Subtitles, and am noticing that the subtitles appear very quickly in the middle of the screen before correctly appeari…
Well, it took me much of the day, I didn't use an LLM for help amazingly, and ended up being quite a bit more complicated than I imagined lol, but got a working 'Simon Says' type of barebones demo working.
Will have to try and figure out how I did …
I experimented with QTE, might test it for a 'Simon Says' copy the sequence type of minigame.
Here's a basic setup test with a trigger and a hotspot over the box, and a collider on the circle, with some basic logic of 'is the circle in the box' var…
Hi Chris - thanks, I did watch the new tutorial, and edited the URP asset itself in the inspector as demonstrated. I think the sorting worked as long as the player's scale didn't go above 100% (scale being decided by the sorting layer's two min/max …
Thanks Chris, that's a pretty good idea, thanks, I may try that.
Thanks fildagame - interesting! If you get a chance I'd love to see what your setup looks like please. I haven't got the hang of Timeline yet at all, but in principle I can understand…
Hi Chris - having read through this and picking up on this thread, and having had a long look at the 'animated cursor' preset to try and understand what's going on... is there a resource to understand how all the systems interact? I suppose one way …
Alright, think I got it working. Might not mean much to anyone else here, but if anything, leaving it so my future self can come back to it if needs be (have Googled stuff in the past and found my own threads here explaining stuff I'd forgotten, lol…
I think it's probably solvable with this video I saw someone else post on these forums:
https://youtu.be/W4tUQr9Tv3g
Struggling but hoping to crack it sooner or later.
Thanks MapsandCaps!
Game's releasing on Steam in a little over a month! I'm excited.
Released the OST for it, pleased to discover it works out of the box on the Steam Deck, and translated the game into Chinese:
https://store.steampowered.com/news/ap…