Version 1.51g
Let me try this again XD
I mean what AC does by placing the ui's in the scene and then turning them off.
When i load a scene - call it scene A (has inventoryui in scene but turned off)Going to next scene - call it scene B (has invent…
It does work.
Thing is, when the save game is loaded, screen goes black, there are way to stop is going black while its loading?
Tried this other way - having a new scene and loading game that way, but soon as code is ran, black screen.
does the …
Hi Chris
In my load scene i have this
public void Start() { // slot = AC.GlobalVariables.GetIntegerValue(61);
print("A"); AC.SaveSystem.LoadGame(1); print("B"); }
It doesnt seem to loa…
Hey,
So do the connections in the menus look ok? To me it does, and have same issue with controller support with the connections, but thats not a concern right now anyway.
I got an idea on how to get this working, but would need your help XD
A var…
Little update:
I noticed that there is a checkbox that says Load when clicked on, of the save-list under the load part of a menu.
So i did that, and got it so a variable is stored (depending what load slot was clicked) and then camera switches (has…
i was going that route, but for the life of me, couldn't find the code to change the invert checkbox in the Input Manager at runtime. Happen to know it? XD
btw, i cant find a FirstPersonControlPlayer in my project. I have:
FirstPersonCamera
FirstP…
i wrote a custom script that when clicking the button, it changed the scale of panel in y from 0 to 1.
but only works when 'pause game when menu is on' is not checked. so it changes position, otherwise it wont move as game is paused.
Have a look …
use print(STUFF HERE) to see what is in the variables before you do the math.
and after etc. try to see whats going on - the wonderful world of debug awaits XD
p.s. you might have to do some casting from strings to floats and vice verser
you would probably do something like:
float v1 = AC.GlobalVariables.GetFloatValue(13)
float v2 = AC.GlobalVariables.GetFloatValue(21)
float v2 = v1 + v2;AC.GlobalVariables.SetFloatValue(EnterYourVariableNumber, v3)
something along those lines
Im confused to what you are asking, but it can be done for both 2d and 3d, and the parallax is easy to code to follow mouse even if its not a standard AC thing.
I moved the playerstart to way off screen, with a very small navmesh around him (so no errors occured), then its just a case of changing the original menus. This is for 2d.
What i did for 3d was the same thing, move player out of the way, and then …