Hi there.
1) Is it possible to create a classic escape the room game with AC?
Seen from first-person-perspective, with a non-visible actor?
The first-person-controller which you can select in the wizard applies only to 3D games, isn't it?
How can I do the settings for an escape-the-room game?
2) Is it possible to add a parallax effect, which reacts to the mouse movement and not to the position of my actor?
How can I do this?
Thanks so far.
Comments
2) Standard parallax effects work because of the change in camera position. If you want the mouse position to affect the position of a parallax sprite, you may have to write a custom script - though it'll be easier to know for sure if you can provide a diagram or example of what you mean.
1) Could you give me a little hint or tutorial where I can set up the Player: Constrain Action? Where can I lock the player movement? I read something about the AC_UFPSPlayerPrefabs. Is that the right way?
2) Attached a Mockup of my game screen. There are basically to layers. The wall and the windows in the background. And the seats and the luggage rack at the front. These two layers or even the front layer should react the the mouse movement.
The UFPS prefabs are example prefabs that work with the Ultimate FPS asset, which is another asset on the Unity store for FPS movement.
You haven't described in what way the graphics react to the mouse movement, but I suspect you're going to want to need a custom script for that as its unique to your game. You can get some help related to that on the official Unity forums, as this forum is intended for AC-related problems.