I’m embarrassed to admit it, but I had forgotten to include the room in the Build Settings. I have another question regarding the display animation for my PopUp (perhaps I should start a new thread for this?). When I click the hotspot, I display the…
Hi, I went through the topic but I can't get the script to work.
here a screen of my object :
https://prnt.sc/sf5VrU-_m8Af
Inside there is the Canvas with my text.
I put the script at the root of my closeUp_Agent object and apply Text(TMP) like t…
No its no part of a men. here some screenshots ok my Inspect component ;
Inspect object:
https://ibb.co/7tHQyBhS
Inspect Inspector:
https://ibb.co/PsYgzcTW
I would like the character's movements to be always constrained on the horizontal and vertical axis and no longer go through the action list at the start of the room for example.
So i have to set my Dialogue menu to Unity UI prefab?
Here how my menu is set : https://ibb.co/zh7v90Xs
https://ibb.co/279Vnz30
I have an error after creat the script :
Assets\DetectiveDesforge\Scripts\SetBackgroundSpeechColor.cs(17,34): error CS1…
I found a way to orient the character always towards the mouse pointer (thanks to an external script).
I would like to adapt this script so that we follow the position of the pointer.
I was thinking of using
AC.KickStarter.playerInput.GetMousePosit…