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Detect the controller and display the GUI based on the controller.

Hi every one,

I’m looking for a way to detect which type of input is being used in the game (keyboard or controller), and based on that I’d like to display the corresponding control and action icons in the different menus. Do you have any idea how to implement this?

Thx

Comments

  • Are you using Input System and AC's integration for it? The ControlsReader prefab includes an "On Set Control Scheme" event field that will be fired whenever a change in the control scheme is detected.

  • No i don't. I find something on th fandom page but there is no ressource on AC's the dowload page

  • What's your AC version? As of the current release, it's included in AC itself, available in the New Game Wizard on the Templates page.

  • My AC version is 1.75.6. MyBe i should update XD

  • So i update my AC and the new unity input system manualy.
    Can i set the Active input handling on both?

  • edited January 18

    Technically yes, but once the template is installed AC will only read its own inputs from Input System.

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