So, I have the windowed working, but for some reason it won't now cycle through any options, just has the one. Using the code above.
is it because I don't have this in there?
(AC.PlayerMenus.GetElementWithName ("Options1", "ScreenRe…
Would you know how to make this event taken immediately on load of scene? As you can see from the video link above I have to re run the code or move the player to make the candle appear and and the spine candle anim work?
Plus, is there a way to …
Hi Chris, yes original audio regardless of languages. Console shows this:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Player1435_SPANISH, Type=UnityEngine…
Ok that doesn’t seem to work. I think I’ll have to find another solution. Not sure if this is an issue?
NullReferenceException: Object reference not set to an instance of an object
ACSpineExpressions.EnableCandle () (at Assets/Scripts/ACSpineExp…
The blacking out is camera fade out. GUI Depth is at 0 for menu manager. I have turned this off (had it in an action list for leaving scenes) and when i turn it off it still fades out naturally and now is ok!
Camera is orthographic. Struggling to work out what is central in my UI that still blocks my hotspot though… even using eventsystem to see what’s there. Been turning things of and on, but it is across scenes too, in same position. Which makes me thi…
Here are two I’ve found but are you aware of easy ac implementation?
https://github.com/DanielSWolf/rhubarb-lip-sync/blob/master/extras/EsotericSoftwareSpine/README.adoc
https://www.youtube.com/watch?v=V2-M-fjaJcs
Hi, I get this error after adding the script without the code:
Assets/Sleepytime Village/Scripts/SpineAnimationStateMixerBehaviour.cs(201,31): error CS1061: 'IAnimationStateComponent' does not contain a definition for 'UnscaledTime' and no accessib…