so theoretically, I could not block gameplay on action list /cutscene setting and instead constrain player / engine:manage systems to restrict interaction, movement, then unset it to have more freedom on cursor changing? And if I do want the cursor …
So, it seems the call event warning is due to my Pedestrian NPC's (who don't talk) and I', obviously called the wrong index in their sorting order somehow? but this doesn't affect the subtitles if I remove this.
see screenshots here:
https://drive…
AC V1.76.3
NPC Speaker label field is set to RealBumpitySpine.
If I turn the overriding options off then nothing will play, as the conversation itself is simply an A or B for the Player to choose, which results in the player dialogue then the NPC …
Hi chris, would you have a starter for ten on how to implement this within code? I appreciate it’s bout AC related but any hello works be greatly received!
Popped that line in, but there must be something missing with my script overall, It only lets me put one parameter in for both, se screenshot:
https://drive.google.com/drive/folders/1hXwFGCTtYCH_SJXx0kFJxC_Im_d7QlGf?usp=share_link
I got it! I think? :)
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;using System.Collections.Generic;namespace AC{ [System.Serializable] public class ActionAttachmentSetter : Action { public…
Thanks, there is a slight issue with this however, the slot name can stay the same but it is the attachment I need the parameter for, (or ideally both). However, I can only set a parameter for the slot name? Please see screenshots
https://drive.goo…
getting this error
Assets/Sleepytime Village/Scripts/Custom Actions5/ActionAttachmentSetter.cs(63,13): error CS0103: The name 'slotNameParameterID' does not exist in the current context
My code is below
using UnityEngine;#if UNITY_EDITORusing Uni…
Hi Chris, apologies for my ignorance but I’m getting confused (and therefore errors with the last part of the tutorial) do I just replace the GUI code in the above script with this?
override public void ShowGUI (List<ActionParameter> parame…
I have a similar script that you could help me adaptd, where you use a string to change the skin:
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSkinSetter : Action { …