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It's always Point and Click.
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Correct and this is perfect.
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Here the video with all the behaviours (inventory open and closed) : https://drive.google.com/file/d/1S9lcP5pSYbkdyMqQOuCE4PaiE-hedlPw/view?usp=sharing
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The …
Both Input method "Mouse And Keyborad" or "Keyboard or Controller" have the same behaviour when I open the inventory in Direct Navigation.
When I don't use direct navigation (both in "Mouse And Keyborad" or "Keybo…
Hello Chris,
I'm here again, but this time I'm not sure if it'a logical behaviour or not (so I'm not sure if it a issue or not).
When I create the game with mouse and keyboard, when I open the inventory, I can always move my character and interact …
Fantastic, it was the Engine/Manage system/ DIrect-nav in game menus in ActionList when turn on/off. I delete these actions and now it works correctly.
I go on with other tests.
Thank you very much.
Thank you Chris,
I tried but it seems to have the same behaviour of the previous script.
I noticed you add "&& KickStarter.runtimeInventory.SelectedItem == null" in line 40.
I don't undestand code very well, so I guess this line ch…
Hi Chris,
I tested the script and it's fantastic: with this the behaviour is correct.
The only issue I'm trying to solve is: if I have a selected object and then I close the inventory and re-open, I have the first slot of the inventory with the nam…
Thank you Chris.
I tried with Clear Content but I can see the empty slots and I don't want it. So I tried with Automatic in navigation, but it's not very useful, because with Explicit I can use only Up and Down movement, while Automatic takes all t…
Hello Chris
maybe we found the issue: we have two menus always during the game (except cutscene, conversation ,etc) and these menus were set "Appear type" to Manual. Changing to During Gameplay seems to solved the issue and now when I pre…
Hello Chris,
Unity UI blocks interaction and movement? is unchecked. I tried with checked/unchecked but nothing changes. I'll try with the code you give me to give you more info. Thank you again.
I made another test: I tried with a Unity UI menu, because I thought the problem was linked to the action Engine/manage system/direct-nav in-game menus enabled.
But the issue is always here: also with Unity UI when the inventory is open and press X …
Another question about the navigation in Inventory where I found the follow issue:
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If I have correctly understand, when I open the inventory in navigate directly mode, to select an object I have to use the button mapped in submit input (her…
Hi Chris, for the inventory I think I solved changing the set in InventoryBoc "When slot is empty" to Disable Object.
Sorry for the noob question but I haven't used it before: how does Event system prefab works?
Hello Chris, I made progress.
Fot Title Menu I force the select element (Menu/select element) and checked "Pause game when enable". In this way I can see the correct element selected and I haven't the cursor on other button.
I solved also…
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Both when I start the scene and when I return to this menu from another one (Ex. Help or Load).
If I check "Pause game when enable" I solve the issue: if I use the controller it could be good not to have the cursor. So if this opt…
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If I add a this action it works and I can navigate (and this is good), but I have the other little issue: the cursor can select another button, so I can have two button selected.
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If I switch to a Title menu in AC mode it works.
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It's already set to Run in background, but with Unity UI seems not to work, while Ac menu is ok.
I tried putting Engine/Manage system/direc-nav in-game-menus Enabled at the beginning of the action list and just before the Acrion Turn on the title menu. In this case the title menu isn't navigable (the "New game" is not selected), but I…
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When I come back from internal menu (ex. Load or help menu), it's correctly selected, but when the scene starts, it's not selected.
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I try now and I update you
Hello Chris, thanks for the help. I upgraded to 1.71.8 but I have still issues. I start with the first one, without to put all the issues, otherwise I think it's more complicate to solve. I start with the first one (the navigation on the title menu)…