Thank you Chris.
I tried with Clear Content but I can see the empty slots and I don't want it. So I tried with Automatic in navigation, but it's not very useful, because with Explicit I can use only Up and Down movement, while Automatic takes all t…
Hello Chris
maybe we found the issue: we have two menus always during the game (except cutscene, conversation ,etc) and these menus were set "Appear type" to Manual. Changing to During Gameplay seems to solved the issue and now when I pre…
Hello Chris,
Unity UI blocks interaction and movement? is unchecked. I tried with checked/unchecked but nothing changes. I'll try with the code you give me to give you more info. Thank you again.
I made another test: I tried with a Unity UI menu, because I thought the problem was linked to the action Engine/manage system/direct-nav in-game menus enabled.
But the issue is always here: also with Unity UI when the inventory is open and press X …
Another question about the navigation in Inventory where I found the follow issue:
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If I have correctly understand, when I open the inventory in navigate directly mode, to select an object I have to use the button mapped in submit input (her…
Hi Chris, for the inventory I think I solved changing the set in InventoryBoc "When slot is empty" to Disable Object.
Sorry for the noob question but I haven't used it before: how does Event system prefab works?
Hello Chris, I made progress.
Fot Title Menu I force the select element (Menu/select element) and checked "Pause game when enable". In this way I can see the correct element selected and I haven't the cursor on other button.
I solved also…
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Both when I start the scene and when I return to this menu from another one (Ex. Help or Load).
If I check "Pause game when enable" I solve the issue: if I use the controller it could be good not to have the cursor. So if this opt…
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If I add a this action it works and I can navigate (and this is good), but I have the other little issue: the cursor can select another button, so I can have two button selected.
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If I switch to a Title menu in AC mode it works.
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It's already set to Run in background, but with Unity UI seems not to work, while Ac menu is ok.
I tried putting Engine/Manage system/direc-nav in-game-menus Enabled at the beginning of the action list and just before the Acrion Turn on the title menu. In this case the title menu isn't navigable (the "New game" is not selected), but I…
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When I come back from internal menu (ex. Load or help menu), it's correctly selected, but when the scene starts, it's not selected.
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I try now and I update you
Hello Chris, thanks for the help. I upgraded to 1.71.8 but I have still issues. I start with the first one, without to put all the issues, otherwise I think it's more complicate to solve. I start with the first one (the navigation on the title menu)…
Thanks Chris. In these days I'll try the upgrade to 1.71.6 to solve some issues (Title menu and OptionsNew menu), but I tried to solve the inventory issues, but I'm not lucky.
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I checked the hotspot menu and Position was set on Follow Cursor…
Thank you Chris, I made a lot of progress with your tips, but I have some other little (I hope) issues:
1. You suggested to upgrade to 1.71.6 to fix that issue. But if I use the option When running in Pause Gameplay (in the action in turn on menu) w…
Hello Chris,
I tried the direct navigation menu but without luck.
I start with the settings I set:
* movement method: Point and Click
* Input method: keyboard or controller
Menu manager:https://drive.google.com/file/d/1a3gn5Pv6GWqlKrN8Ml6zPI-Wjch…
Thank you Chris,
yes I'd like to avoid any kind of issues so I prefer to work with a version of AC to one project (1.70.0 on the completed game) and with the last version of AC for a new project.
Is it possible having 2 projects (with no shared com…