Thanks Chris. In these days I'll try the upgrade to 1.71.6 to solve some issues (Title menu and OptionsNew menu), but I tried to solve the inventory issues, but I'm not lucky.
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I checked the hotspot menu and Position was set on Follow Cursor…
Thank you Chris, I made a lot of progress with your tips, but I have some other little (I hope) issues:
1. You suggested to upgrade to 1.71.6 to fix that issue. But if I use the option When running in Pause Gameplay (in the action in turn on menu) w…
Hello Chris,
I tried the direct navigation menu but without luck.
I start with the settings I set:
* movement method: Point and Click
* Input method: keyboard or controller
Menu manager:https://drive.google.com/file/d/1a3gn5Pv6GWqlKrN8Ml6zPI-Wjch…
Thank you Chris,
yes I'd like to avoid any kind of issues so I prefer to work with a version of AC to one project (1.70.0 on the completed game) and with the last version of AC for a new project.
Is it possible having 2 projects (with no shared com…
Hi Chris,
we tried with a negative value for save ID. The good news is that it can save a file with negative ID (and this doen'st interfer with slot or other savings), but the bad news is that we can't load it. We tried with continuegame, but it se…
Hi Chris,
I tried with Fixed Save ID only, but, probably, I made some errors.
Here the correct Save Menu with the "standard" savelist element (no Fixed save ID): https://drive.google.com/file/d/103Tkg7kTD_P5UdVVE1UZS9e_UVGjF4Kk/view?usp=sh…
Hi Chris, sorry, here the correct link: https://drive.google.com/file/d/1aQovhOhIVRPpJcOyrrhLWGYLpwWqA12C/view?usp=sharing with all permissions.
"What do you mean by this? That the save becomes visible in lists, and you don't want it to?"…
Thanks Chris, the Rigidbody 2d of the player was set in kinematic. Now I set it on Dynamic, with Simulated checked (and I checked also Ignore Gravity, otherwise my player falls down). Now seems to work correctly. I'll make other test, thank you.
Hello, sorry if I ressurected this discussion. Meanwhile I updated to 1.70.0 and with this version I made my game. Now I have a little issue: I'm improving the controller, but, if I read correclty, to move inside a menu (ex. options, inventory, etc)…
Thank you Chris,
when you say " so you can create a separate element for each slot, and uncheck Save when click on?" do you mean I can create more savelist elements (so for example the in first one Fixed Save ID only? is set on 0, on the …
Thank you Chris. Now I solve the change of scene, but I have the issue of the the player's position when he comes back.
I tried with the teleport of the marker, but how can teleport it on player position? I can set the object to move, but in the fil…
Hi Chris, thank you very much. The first cutscene is a video while, in the second one, there's another character but, in all, there isn't the player. I'll try with the marker trick.
But how can I tell to AC in which scene return after the two cutsc…
Hi Chris,
I'd like to play in loop a custom range of tracks. So If I choose a range (Ex. clip from 14 to 16) I'd like to can loop randomly these three tracks.
Hi Chris, I have 16 clips. I thought I can play a range of the tracks in Music Storage Window.
I made this test: I tried to put a min track to 0 and max tack to 100 without loop. In this case it plays only a music one time. Then I checked loop: thi…
Hi everyone,
I'm trying to improve the shuffle music, but, maybe, I make something wrong. I'm using the shuffle music action of the wiki (https://adventure-creator.fandom.com/wiki/Shuffling_music_tracks). In the music storage I put 3 clip (clip 14-…