Thanks! And yes, I own Dialogue System for a different project, and I've tried it with AC, but wasn't completely happy... might give it a second though...
If the Loading Scene is not an AC one, I see all black (as reported already), even with animator set in Unscaled Time (the thing is I don't even see the sprites, rather than for an instant, at the very end of the loading process, that is way longer …
Ok, I've tried an AC scene as Loading Scene, with no AC Menu, but I've the same behavior as point 1 (scenes take longer to load and I can't see my loading scene until the very end of the loading time and just for an instant).
So far the fastest way …
Sorry, I'm not understanding...
I've made my tests with 3 methods:
1- Using a "Loading Screen" (a Unity scene non AC that has nothing but a camera, a canvas and two sprite animations). AC Settings to "Load Scene Asynchronously?"…
Hello, I've a similar problem. I could use the script gbo wrote, but I wonder why if I click a button on a UnityUI prefab that is linked to the AC Menu Manager, it still triggers the movement of my Player.
All the rest is like gbo says... UI prefab …
Yeah I used the SortingMap while ENCODYA was pure 2D, to move slower on vertical space when I had scenes with perspective. Didn't know I could apply it to a 3D space. And true, the speed was attached to scale when I was doing that in 2D...
Thanks t…
So basically the double click on assets actions locks the ActionList Editor... (didn't know that) But then if I single click the actionlist on hierarchy or assets, is not unlocking the one I double clicked previously (on assets). I've to do it manua…
Ahh... sorry. I'm assigning a prefab (I don't have the players in scene) from the project folder. Players aren't in scene, only their NPC are.
https://pasteboard.co/ITzrR2Y.jpg
And actually my players prefabs don't have a Constant ID (while their NP…
Well, as I wrote, I'm taking as an example a simple "Look At" in scene interaction with a hotspot and the action is something simple, like this: https://pasteboard.co/ITyQ9X5.jpg
Everything works great this way. My issue is assigning the a…
Oh, since you are updating the save system (and whole AC), I wonder... do you mind putting a button in the AC Game Editor/Settings to "Delete All Saved Games"? I know we can do that manually going into the specific folder and simply delete…
Maybe the solution would be to set an ID range for the Shuffle Music Action?
Like having some slots to fill in the "Shuffle Music" action itself, with ID range from [...] to [...]. Can you help me with that? Implementing the existing custo…