Oh the thing is: I'm using the "Shuffle Music" in the ActionList...
I guess we worked on that some months ago.
Following this: https://adventure-creator.fandom.com/wiki/Shuffling_music_tracks
Plus a script OnStopMusic to shuffle again.
I'…
"Why not just put them all in the same storage, and change the way they're randomly picked?"
What do you mean? How can I achieve that?
Thanks for your help!
Thanks a lot for your reply.
But I got the error:
"There is no argument given that corresponds to the required formal parameter 'b' of 'Vector3.Distance(Vector3, Vector3)'"
Have I done something wrong? I simply replaced the "float&qu…
Uhmmm I've done it but it's not working... I guess also in this case I'd give up for a more "brutal" option (i.e. getting rid of the rigidbody and let the characters to intersecate).
Thanks a lot Chris, as always. I've tried the solution by manutoo, but it's not affecting my case.
For some reasons I'm unable to play with Lens Shift at runtime...
I think I might give up and forget the native Post Process and use some third part…
If I set all the cameras (including the BackgroundCamera, the one with GameCamera2D script attached) to ortographic, my characters disappear for some reasons... If I set MainCamera and CameraCharacters to ortographic and BackgroundCamera left to per…
UPDATE:
I think the issue somehow is in how the script you wrote me (FollowMainCameraFOV) "communicate" with the Post Process.
I've done the following test cases:
NO Script | NO Post Process = character is "sliding"
YES Script | …
Yes, the issue occurs when Post Processing... plus scrolling.
I've made a video and some screenshots.
So I've set a CameraBackground as "Default Camera" in my Scene Manager, it has the GameCamera2D component, but it's inactive: its funct…
EDIT 3: I've played a bit and solved the Matte Shadow material issue using a ShadowProjector and adjusting a bit the layers.
The problem of "skating" unfortunately is still there. Not sure why, but my character is in the wrong position (it…
Yes, CameraBackground is a GameCamera 2D.
And ok, I'll give it a try, maybe trying static first.
However, yesterday I've tried culling out the Characters layer from the Main Camera, but in that way the child camera (Camera Characters) wasn't rende…
Thanks a lot, but I can't make it work...
Let me explain better my situation.
I created my project with 2.5D wizard. At the moment I've 4 cameras:
-MainCamera
-BackgroundCamera (set by AC by default, I'm not using it)
-CameraCharacters
-CameraBackgr…
Ok, so... I've started designing my 2.5D scene and everything works almost good.
I've however a problem with post-processing.
Let me explain:
What I'd love is to control the post-process on my 3D characters only, to better fit into the background (f…
Gotcha! Thanks!
Overall I think would be better for me to start over my scenes and creating them in 2.5D directly... I'll have more control then and no issues, right? (I'll just follow the tutorial and import my 2D background assets there...)
Thanks a lot for your reply Chris! I will give it a try... even if I'm not sure I understood correctly point 1 (the one about shader). Is there any tutorial about that?
In the meantime I'll try method 2. Thanks!
One thing though: if I follow your in…
And since yesterday live on Kickstarter! Please consider a donation to help this game become a reality! THANKS!
https://www.kickstarter.com/projects/piovesan/encodya
(the only thing I noticed is that the trigger is the Dialogue Options... if it's a dialogue that has no options, but just 2 characters talking each other, then the Pause Menu is still active)