The issue still persists. When the Player Switch action is placed in the OnStart cutscene and that cutscene is skipped, both the original and the switched players appear in the scene — but only the original player remains controllable.
Hm, seems like the problem is still there. If you put a player switch in the OnStart cutscene and then skipping it, both players will come out and one of them can't be controlled.
Yeah, that's likely the case. Putting it in the OnStart cutscene seems to fix this problem. Is there a way to keep the screen black when changing the players?
Yes, the Player switching is set to "allow" in the setting. I am using the player switching in the action list asset of the "OnAfterChangeScene" event. So basically switching the player before the scene is loaded? The reason why …
Oh, so does the hotspot need to have an inventory interaction in order for it to work?
When the sword is over the pinboard there's no highlight/outline, but it does when over the barrel.
Here are the screenshots.
https://drive.google.com/file/d/1EY0K6mRJP0KvOKNyGD4Rb28pcW8XeuTH/view?usp=sharing
https://drive.google.com/file/d/1EL9BH1VB69U3kYIo7VZVQPNHNJR0PL5Y/view?usp=sharing
I attached the ActionList to the same GameObject as the Animator.
I found this on another post, but it says "The modifier 'private' is not valid for this item" When I put into the project.
using UnityEngine;using AC;private void OnEnable…
Hi @ChrisIceBox , are there any examples online on how to execute this Interact function? I am trying to run it from an animation event to trigger an actionlist. I am just not good at coding. 😔
@ChrisIceBox another weird thing about the GameEngine copying from the GK scene is that the Local variables in the manager becomes empty unless I copy the "Local Variables" script from the original GameEngine to this GK one, even though th…
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Correct, and there's no error. The GK conversation doesn't show up.
For the toggle issue, in the GK example scene, just disable the 2nd and 3rd dialogue options, and have them toggled on in the action list during the conversation. You will …
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Yes the "PlayerSubs" is still there. If I changed to the GameEngine in the "GabrielKnightExample" scene, the errors go away. But I compared mine and this GameEngine side by side, couldn't find the difference.
Hi @ChrisIceBox , Just downloaded the latest package and did some testing.
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After testing out the new package on an empty project, I realized that this issue only happens if "subtitles can be skipped" is checked. When this is enabl…