In the Settings Manager's Inventory panel, if you set the Active cursor FX to Simple, then the item's "Active graphic" will be shown when over a Hotspot.
If you instead assign a "Cursor (optional)" texture that consists of multiple frames, you can check Animate? and specify the frame numbers to have it animate when over.
Alternatively, if you set the Cursor Manager's Cursor rendering to Unity UI, then you can rely on the "IsOverHotspot" Animator bool parameter to control your UI-based Inventory icon's appearance.
Oh, so does the hotspot need to have an inventory interaction in order for it to work?
When the sword is over the pinboard there's no highlight/outline, but it does when over the barrel.
Thanks for the Managers. It looks like this is just a case of having to uncheck Only show label when over Hotspots and Inventory? in the Cursor Manager.
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In the Settings Manager's Inventory panel, if you set the Active cursor FX to Simple, then the item's "Active graphic" will be shown when over a Hotspot.
If you instead assign a "Cursor (optional)" texture that consists of multiple frames, you can check Animate? and specify the frame numbers to have it animate when over.
Alternatively, if you set the Cursor Manager's Cursor rendering to Unity UI, then you can rely on the "IsOverHotspot" Animator bool parameter to control your UI-based Inventory icon's appearance.
I tried your first suggestion before, but it always changes to the active graphic even when not over a hotspot. My AC version is 1.83.
Share screenshots of both your Item's properties, and Settings Manager, and I'll see if I can spot the issue.
Here are the screenshots.
https://drive.google.com/file/d/1EY0K6mRJP0KvOKNyGD4Rb28pcW8XeuTH/view?usp=sharing
https://drive.google.com/file/d/1EL9BH1VB69U3kYIo7VZVQPNHNJR0PL5Y/view?usp=sharing
I cannot reproduce such behaviour - copying your settings causes the active graphic to be shown only when over Hotspots.
Does this occur in the 3D Sample scene file, and can you PM me your Manager asset files?
Ok, Will do.
The 3D sample scene doesn't work either.
Oh, so does the hotspot need to have an inventory interaction in order for it to work?
When the sword is over the pinboard there's no highlight/outline, but it does when over the barrel.
That behaviour is optional.
Thanks for the Managers. It looks like this is just a case of having to uncheck Only show label when over Hotspots and Inventory? in the Cursor Manager.
Oh, yay, learn something new again. Thank you so much Chris, it works!