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Yes, if I added engine wait time, that resolved it. I am using Unity 2022.3.50f1
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Doing it this way the subtitles won't appear anymore, even though it's not in the "Menus To Lock" section of the GK Conversations script.
I am testing the demo scene using Input Manager. Basically when you try to skip the last line of conversation by pressing the mouse button while the cursor is on the DialogueList, it will click the DialogueList even though you clicked it before the …
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Switching to AC doesn't have this problem, it must have something to do with the Unity UI.
Basically if you have the cursor on top of the DialogueList, it can be clicked even if there's still subtitle on the screen.
Hi Christ, for the Gabriel Knight dialogue system, I ran into 2 problems- I can't find a way to get rid of the UI after the conversation, same in the demo scene. Also when I try to click to skip the last conversation line, the mouse click registers …
I wanted to have a set of inventory for the real world, and another for the dream world. After changing the Inventory menu to using AC from unity UI, everything seems to work perfectly now.
This warning is most likely caused by the scene itself bec…
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The game runs, but the Inventory menu doesn't work. The item graphic in the Inventory menu doesn't show up even though I can see the lable when hovering over the item.
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Yes is named "Inventory". The AC version is v1.81.7
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Hi Chris, I have 2 Inventory boxe elements(1 for each category) in my inventory menu and I am trying to hide/unhide these elements depending on which scene the player is in. When using this script you provided above, whenever there's an Inventory el…
Maybe is because of these errors?
https://www.dropbox.com/scl/fi/57f9165to1mb54h9s4u9n/Screenshot-2024-11-13-091836.png?rlkey=poe4cgeoakbzlu96s0egfl931&dl=0
I think I am doing something wrong as I cannot see those functions, or maybe I am looking at the wrong place?
https://www.dropbox.com/scl/fi/3pztcemu4231ftrtglxom/Screenshot-2024-11-13-090327.png?rlkey=4iocv2v2dlo5536h385pybomf&dl=0