Thank you so much for your reply!
I have one more question regarding mixing multiple animations with an idle animation. Sometimes, I need to mix facial expressions and hair animations with the blink and idle animations. However, when I use a Track I…
Thank you for clarifying! I misunderstood how Track Index works and thought I needed a custom action for it. It's amazing to see that I can control Spine animations using AC's actions without any additional scripts. Thanks again!
Thank you so much for your response! You were right - my Player's position was being changed using Object: Transform. Once I removed that, the footstep sounds returned to default. My apologies for not testing it under clean conditions.
Also, thank …
Thank you for updating the tutorial!
I have a quick question:
I followed the steps to change the footstep sounds, but I ran into an issue when switching scenes. The changed footstep audio keeps playing instead of reverting to the default clip (the…
Thank you for the amazing product!
Understood, I’ll unassign the clip from the Player component. I just have one very minor concern: I wish I could set a default footstep sound so that I only need to create the Trigger 2D and Sound Action when it n…
Thanks for your quick response! I can't seem to find the "Return to Idle after" option in the Character: Animate Action. I'm sorry if this is a basic question, but where can I find this option to turn it off? Thank you!https://imgur.com/a/…
Thank you so much for your response. I think I didn't clarify my situation properly.
To provide more context (https://imgur.com/a/d5ebTl9), the default player (using old sprite animations) and another player (Player3, made with Spine) both spawn at…
Thank you so much for your response. You gave me the key insight;
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It turns out the flickering was due to a simple script attached to the player character that mixed the walk and blink animations. As a novice coder, I sometimes end up lookin…
Thank you so much for your quick reply. And thank you for mentioning 'Sprite Child.' The first link you mentioned works great. It was my mistake. While trying various things, the sprite was missing in the Sprite Child. I apologize.
I have an update. I realized that Rigidbody and Capsule Collider components were assigned to my character, even though it is 2D. So, I removed them and assigned a Circle Collider 2D instead. Now, the character walks! However, the 'flipping' isn't wo…
Thank you so much for your help. I recreated all the PSD files and rigging, and then used the "Direction" integer instead of a Blend Tree, and now it is working! I also decided to use just two directions for my character for now. Your fram…
Thank you for your fast feedback as always!
I just wanted to clarify a couple of things:
For now, I'd like to use multiple rigs since it sounds easier to manage. So here’s what I did:
Approach I: One Prefab with 6 Different Poses
• I created…
Thank you for your ongoing support. Regarding your question,
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when I remove the script, everything works perfectly, and all three items appear in one slot, just as intended.
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Yes, that's precisely the issue I'm facing. In my setup, t…