Thanks so much for jumping on this! No worries at all. I had a backup and was on Git, so I could roll back. Adventure Creator has been a game changer for me, truly grateful for all your updates!
Thank you for your reply!
However, when I connect them that way, the animations don’t stop. I thought it might be related to the Run in Background setting, so I added an isRunning check. My goal was to prevent any other animation from triggering - …
Thank you so much for the clarification.
I find using the Events Editor to be much more convenient than my previous setup with ActionList: Run.
It’s a really great feature! Thank you again!
Thank you so much for your reply.
I’m currently using AC 1.85.5 (thank you for the update!), Unity 6.3 LTS (and Spine 2D 4.3).
I just have one additional question regarding the “opt to auto-create” the associated ActionList.
Is this something that…
Thank you so much for your quick reply again! I’ll definitely dig into it.
I have a couple of follow up questions:
* In my setup, I have slightly different sequences of ActionLists for each character. Can I have multiple Speech: Start and Speech: …
Thank you for this life changing product!
By the way, I think I found a pattern with this issue:
I have a Hotspot Interaction that uses the ActionList: Run action. When I open the ActionList that's assigned to ActionList: Run, and then go back to …
Sorry about that—yes, I meant Action nodes. I haven’t been able to figure out a consistent way to reproduce the issue yet, but I’ll do my best to capture it and send over the file if I can. Thank you.
Thank you so much for the info! That’s exactly the flow I needed.
I also had no idea I could use Object: Send Message with Hotspots—that’s going to be super useful in so many situations. Thanks again!
Thanks for your reply! Here’s my Player prefab’s root:
https://imgur.com/a/gVtG9oL
I also wanted to mention that after I added the Remember Hotspot component, it started working. Before that, even the regular Use interaction didn’t work — the cursor…
Thank you so much for your help! It works perfectly now. I was able to set it up easily using the Events Editor. Really appreciate your help, as always!
Thanks so much for the quick response, you totally saved me! I also really appreciate you pointing out the part about separating layers. It works perfectly now.
Would someone mind explaining this a bit more? I have a UI Canvas structure like this,
Canvas
↳Panel
--↳ Image A
-----↳ Children
--↳ Image B
-----↳ Children
and I’m trying to control the visibility of Image A and Image B (including all their chil…
Thanks so much for your help! But for some reason, it’s not working. The visual effect doesn’t play when I open the Inventory menu. (It only plays if I open the menu first and then add a new item.) Any idea what might be wrong? Here's my setup: http…
Thank you so much for your help!
The Hotspot: Interact event works perfectly with the Inventory: Check selected ActionList!
And thank you again for the code. It not only solved my problem, but I learned so much from it too. I can already see how I m…
Thank you so much for your response! I tried your suggestions, but unfortunately, I didn’t notice much of a difference. The screen still glitches, even when I replace my Player prefab with an animation engine set to Sprites Unity or Sprites Unity Co…