I love the grouping feature in the ActionList Editor! It makes organizing complex ActionLists so much easier. Thank you so much for adding it!
One small improvement that would be really helpful is an easier way to add a new Action to an existing gr…
Thanks so much for jumping on this! No worries at all. I had a backup and was on Git, so I could roll back. Adventure Creator has been a game changer for me, truly grateful for all your updates!
Thank you for your reply!
However, when I connect them that way, the animations don’t stop. I thought it might be related to the Run in Background setting, so I added an isRunning check. My goal was to prevent any other animation from triggering - …
Thank you so much for the clarification.
I find using the Events Editor to be much more convenient than my previous setup with ActionList: Run.
It’s a really great feature! Thank you again!
Thank you so much for your reply.
I’m currently using AC 1.85.5 (thank you for the update!), Unity 6.3 LTS (and Spine 2D 4.3).
I just have one additional question regarding the “opt to auto-create” the associated ActionList.
Is this something that…
Thank you so much for your quick reply again! I’ll definitely dig into it.
I have a couple of follow up questions:
* In my setup, I have slightly different sequences of ActionLists for each character. Can I have multiple Speech: Start and Speech: …
Thank you for this life changing product!
By the way, I think I found a pattern with this issue:
I have a Hotspot Interaction that uses the ActionList: Run action. When I open the ActionList that's assigned to ActionList: Run, and then go back to …
Sorry about that—yes, I meant Action nodes. I haven’t been able to figure out a consistent way to reproduce the issue yet, but I’ll do my best to capture it and send over the file if I can. Thank you.
Thank you so much for the info! That’s exactly the flow I needed.
I also had no idea I could use Object: Send Message with Hotspots—that’s going to be super useful in so many situations. Thanks again!
Thanks for your reply! Here’s my Player prefab’s root:
https://imgur.com/a/gVtG9oL
I also wanted to mention that after I added the Remember Hotspot component, it started working. Before that, even the regular Use interaction didn’t work — the cursor…
Thank you so much for your help! It works perfectly now. I was able to set it up easily using the Events Editor. Really appreciate your help, as always!
Thanks so much for the quick response, you totally saved me! I also really appreciate you pointing out the part about separating layers. It works perfectly now.
Would someone mind explaining this a bit more? I have a UI Canvas structure like this,
Canvas
↳Panel
--↳ Image A
-----↳ Children
--↳ Image B
-----↳ Children
and I’m trying to control the visibility of Image A and Image B (including all their chil…
Thanks so much for your help! But for some reason, it’s not working. The visual effect doesn’t play when I open the Inventory menu. (It only plays if I open the menu first and then add a new item.) Any idea what might be wrong? Here's my setup: http…
Thank you so much for your help!
The Hotspot: Interact event works perfectly with the Inventory: Check selected ActionList!
And thank you again for the code. It not only solved my problem, but I learned so much from it too. I can already see how I m…